Archive for the ‘Indie Scene’ Category

22 Mar
2013

Guess How Long Ultratron Took To Make?

I was idly warbling away to fans on the Steam Community forums today when I had a little think about some of the facts and figures involved in making games. When I read it back to myself I realised it was actually pretty fascinating reading for people outside of the industry (that is, the players of our games). There were some amusing estimates of how much effort goes into making games from the fans, so here are the facts and figures for you all to see, and hopefully, tweet, reblog, and comment about, until all children are suitably scared in their beds and night and vow never to want to becomes games developers ever again, and some sort of massive JUST SAY NO style meme floods the internets and makes it to the very top of Reddit’s wonderfully insular and self-referential news pages.

Ultratron took 24 man months to develop, or if you want to put a financial figure on it, about $120k at ordinary salary rates. Ultratron has so far made a loss of $100k.

Titan Attacks took approximately the same amount of time. Titan Attacks has just broken even after 7 years, so that’s cause for a can of lager in celebration.

Droid Assault took quite a bit longer – about 36 man months, or $180k ish. Droid Assault has so far made a loss of about $120k.

Revenge of the Titans took about 7 man-years to develop, or about $420k. It’s only just broken even. Sandbox mode took 12 man-months and has so far cost us $56k. It is unlikely to ever break even.

For most of the last 10 years, I subsidised all the development of the games by working as a menial contractor in the IT industry and effectively putting every spare hour of my life into them. We started seriously in 2002. It wasn’t until 2010 that we actually made enough money to buy anything more than a celebratory curry!

So now you know why a) you don’t really want to be an indie game developer if you can help it and b) why we’re not making any more arcade games :)

* probably. Unless a genius can think of some way we can make them for about a tenth the cost that’s palateable.

8 Jul
2012

Rezzed

So I went to Rezzed with @Cliffski (and Mrs. Cliffski), ferried there in a state of mild car-phobia induced air conditioned comfort in his spaceship-like Lexus. I couldn’t tell you what Lexus it is, just that it is black, and has batteries in it to make it go, and a charming electronic assistant lady called Lizzy who tells Cliff where to drive. I also managed to figure out how to transmit music from my phone to the car, and forced Mr. and Mrs. Cliffski to endure my “eclectic” musical tastes. I notice that most of the music I listen to has what graphics people might describe as a “high dynamic range” – that is, it has quiet bits, loud bits, bits with low frequencies, bits with high frequencies, and mostly every combination in between. It turns out that this is crap for cars, as you can’t really hear anything, and this probably explains why nearly all modern music is just a massive irritating wall of sound – because the only place most of it gets listened to is on car radios. Anyway, I digress. This is what we did when we got there:

Indie Stone

We went to see a talk by the Indie Stone of Project Zomboid fame (I’ve been doing some things for them). We were nearly as surprised as they were as the room was packed out with hundreds of people (a show of hands in response to a question from one of the, er, Stoners, showed that maybe 90% of them were fans of Project Zomboid). Anyway – the presentation was of course quite funny, detailing as it did how not to set up a studio and have several disasters. We make our own luck, as the saying goes :)

I was going to throw tomatoes at Lemmy for forgetting to mention me but as he was visibly shaking like a leaf with nerves decided that would be a bit mean. My time will come! I think it’s time I did a talk at one of these talk things, having amassed all sorts of interesting bits of know-how and wisdom about the industry, games, and coding in general.

Borderlands 2

We wandered around and looked at all the man-shooters on display – still strangely the most prevalent sort of game at computer game shows. There were also a rather large bunch of indie games there but unfortunately my largest and most vociferous organ was telling me that I had to go and eat, so we didn’t hang around and play any of them for any significant length of time. Can’t even remember the titles.

We wandered into a section labelled “18 Only”, hoping for scantily clad pole dancing ladies and these naked booth babes I hear everyone decrying, but annoyingly there was just some guy in a rubber Alien suit, and Borderlands 2. The Borderlands 2 demos were wired up to XBox360 controllers. WTF? I wrestled with the controller for a minute, looking probably like one of those long lost tribespeople that some missionary westerner has just given a knife and fork to, and eventually gave up in disgust. So in short: it looks like Borderlands 1, but prettier and the interface is a smidgen slicker. I’ll be buying it and playing it with a keyboard and mouse as God intended.

Fish And Chips

Eventually my stomach won the argument and we went in search of fish and chips. This you must know if you visit Brighton: the Regency Restaurant, on the sea front opposite the old burnt-out pier, makes the best fish and chips I’ve ever had. The Indie Stoners arrived along with torrential rain, and we decided to go to the pub.

Pub

In this bit we discuss things that we are not allowed to repeat in front of anyone, let alone broadcast all over the internet :) A couple of things became apparent though. Firstly, the Stoners absolutely hate the AAA games industry with a passion, and after they told us their life stories, I can see why. Secondly, we had a good laugh at the Zomboid team’s expense concerning what disasters might have befallen them on the way down from tha Toon to Brighton including hilarious anecdotes such as strapping all the laptops with the source code on to the front of the van (“for safekeeping”).

Peter Molyneux

The next talk we went to was to see what batshit silliness Peter Molyneux is up to with his new “independent” studio 22 Cans. It turns out that he’s hiring lots of people to make little games for iPhones, and to be fair he did have quite an interesting “game” concept he talked about which he claimed was about curiosity – “what’s in the box?”. I thought that really it asked the question, “Just how much money can you fleece people out of via iTunes?” Molyneux actually seemed to concur on that point. Nothing wrong with parting people from their money, I always say. Anyone daft enough to spend it in such a manner clearly needs to be parted from it as soon as possible before they actually go and do something stupid with it.

Cliff and I stood at the back and sniggered like naughty schoolboys. During the Q&A session I was just almost but not quite drunk enough to want to ask Molyneux whether Cliff was fired or whether he quit Lionhead in a huff. But again my pleasant nature somehow smothered my desires to make mischief and the session ended without incident.

Mitu and Redshirts

After the session we bumped into Cliffski’s minion, Mitu Khandaker, who is simultaneously developing Redshirts for Positech Games (ie. Cliffski) and also strenuously denying being a minion. Just as I was getting into my stride mocking one or the other of them the Mode 7 team happened by broadcasting their intentions to obtain food from Italian restaurants, and my favourite organ once again declared its interest in food. Exeunt Indies. Past Molyneux near the front entrance; I tried to get Cliff to rant at him (“Remember me? Huh? Remember?”) but he wouldn’t do it, which is a shame as it would have been entertaining.

Pizza, Beer, etc.

Went and had a pizza. Waitress threw a plate on floor behind me. Sometimes I feel like I’m living in Final Destination. Anyway, having dodged certain death from flying crockery, we went out to go and find the RockPaperShotgun drinkiepoos at some fancypants club called Audio. Talked to a bunch of people there including me old mucker Adam Martin, whom I conclude needs to port Titan Attacks to iOS for me, though he doesn’t know it yet. But we were so knackered we only managed a couple of drinks and had to retire back to the hotel. Out like a light. An interesting day.

 

 

 

 

 

 

2 May
2012

Mac OS X Developer Required for “Charity” Work

Your API Needs YouThe LWJGL project, which provides the low-level graphics, sound and input bindings required for Java to make great games such as Revenge of the Titans, Titan Attacks, Spiral Knights, Tribal Trouble, Starfarer, Blocks That Matter, and yes, the ubiquitous Minecraft, needs your help. Well, that is, if you’re a reliable, seasoned Mac OS X developer with a fairly deep understanding of the Obj-C display APIs. (more…)

14 Nov
2011

Show me the Sales!

Erstwhile indie entrepreneur, caustic media darling and Ferengi executive Cliffski has put together an awesome site of like-minded indie games developers where we flog our humble wares called Show Me The Games. The site is a dedicated not-for-profit co-operative between a few of us indie developers to bring in direct sales to benefit each other, the lifeblood of expansion in our industry.

This morning we are proud to announce a sale on Show Me The Games called… Show Me The Sales!

If you’re a customer of ours (either directly, via affiliates, through Steam or the Humble Indie Bundle), please stroll on over and check out some incredibly cheap and nifty titles from our fellow indie peers, many of which would make great Christmas gifts for friends and family (especially, hem hem, on account of their extreme cheapness for the next 14 days). Of course, you could spend Christmas day playing Monopoly instead. No? I thought not. Go now!

If you’re in any doubt about any of the titles available on Show Me The Sales don’t forget they all have demos and all have refund policies.

14 Dec
2010

Surprise!

Revenge of the Titans is Released…

… on …

…on The Humble Indie Bundle #2! “What!” you cry. “I just paid three shekels and a camel for your miserable beta programme to try and blag a tidy deal! I feel extra cross, and entitled to a lifetime’s supply of creamy grapes fed to me by attractive Mediterranean virgins!”

But wait! There’s more to it than that!

The Humble Indie Bundle #2 has got no less than five awesome games in it: Braid, Cortex Command, Machinarium, Osmos, and a special deluxe edition of Revenge of the Titans! And another trick or two up its sleeve, as you will discover…

Deluxe Edition

The Deluxe Edition includes all of the full length mp3 tracks from Dave Sunerton-Burl! He’s spent four months making the album, and he’s just as unemployed and broke as Chaz and I are! So please consider supporting Dave and making a contribution to the bundle even if you’ve already bought the game direct from Puppygames. In the couple of weeks or so we’ll also try selling the album from our site for some nominally tiny sum, and all the money will go towards keeping a roof over Dave’s unemployed ass. And his family. He is truly a star and really deserves it.

More good news!

What’s more, you can choose what you think all of this amazing l3wt is worth – so if you feel like it, go buy that bundle, and deduct what you think Revenge of the Titans is worth if you’ve already bought it direct from Puppygames. But also consider – this is your chance to do a super good deed this year and donate a bit of money to Child’s Play Charity and the Electronic Frontier Foundation (EFF)!

The Humble Indie Bundle #2 is also specially set up to be bought as a gift – and what greater Christmas gift can there be than these five fine examples? Search no longer for that elusive present for your housemates or geeky spouse. You have reached your goal.

Love and peace to all from Cas, Chaz, Dave, Mike, Steve and Brian. Go forth and donate!

btw… I’ve been trying to post this for the last 7 hours – HIB2 got tweeted 10 minutes before we were expecting – and then the database fell over with the massive traffic spike – apologies for those who have had trouble getting here :)

Linux problems!

… we’re having some problems with the linux builds. If you’re getting errors such as…

unable to create `/opt/revengeofthetitans/full_length_music/einleitung.mp3.dpkg-new’ (while processing `/opt/revengeofthetitans/full_length_music/einleitung.mp3′): No such file or directory

…we’ll be uploading new versions in the morning that will fix the problem (touch wood).

In the meantime you could try sudo mkdir -p /opt/revengeofthetitans/full_length_music and then try the installing again.