Archive for the ‘Diary’ Category

22 Feb
2013

Codename Battledroid

So… work is underway on our new game. I’ve called it “Battledroid” for now (ahem), a name which may or may not stay. I quite like it. So by way of warning, there now follows a wall of text explaining everything.

What is Battledroid?

Battledroid is a massively multiplayer asynchronous online war fought over the blasted and war-torn landscapes of Earth in the not entirely distant future a few centuries from now. At war are various ultracorporations (whom we shall call “factions”), who vie for control of territory in order to boost their own manufacturing capabilities. Everybody who is sensible has left for more peaceful pastures in the rest of the Solar System, leaving the wars to be fought by giant armies of autonomous battledroids.

(more…)

8 Jul
2012

Rezzed

So I went to Rezzed with @Cliffski (and Mrs. Cliffski), ferried there in a state of mild car-phobia induced air conditioned comfort in his spaceship-like Lexus. I couldn’t tell you what Lexus it is, just that it is black, and has batteries in it to make it go, and a charming electronic assistant lady called Lizzy who tells Cliff where to drive. I also managed to figure out how to transmit music from my phone to the car, and forced Mr. and Mrs. Cliffski to endure my “eclectic” musical tastes. I notice that most of the music I listen to has what graphics people might describe as a “high dynamic range” – that is, it has quiet bits, loud bits, bits with low frequencies, bits with high frequencies, and mostly every combination in between. It turns out that this is crap for cars, as you can’t really hear anything, and this probably explains why nearly all modern music is just a massive irritating wall of sound – because the only place most of it gets listened to is on car radios. Anyway, I digress. This is what we did when we got there:

Indie Stone

We went to see a talk by the Indie Stone of Project Zomboid fame (I’ve been doing some things for them). We were nearly as surprised as they were as the room was packed out with hundreds of people (a show of hands in response to a question from one of the, er, Stoners, showed that maybe 90% of them were fans of Project Zomboid). Anyway – the presentation was of course quite funny, detailing as it did how not to set up a studio and have several disasters. We make our own luck, as the saying goes :)

I was going to throw tomatoes at Lemmy for forgetting to mention me but as he was visibly shaking like a leaf with nerves decided that would be a bit mean. My time will come! I think it’s time I did a talk at one of these talk things, having amassed all sorts of interesting bits of know-how and wisdom about the industry, games, and coding in general.

Borderlands 2

We wandered around and looked at all the man-shooters on display – still strangely the most prevalent sort of game at computer game shows. There were also a rather large bunch of indie games there but unfortunately my largest and most vociferous organ was telling me that I had to go and eat, so we didn’t hang around and play any of them for any significant length of time. Can’t even remember the titles.

We wandered into a section labelled “18 Only”, hoping for scantily clad pole dancing ladies and these naked booth babes I hear everyone decrying, but annoyingly there was just some guy in a rubber Alien suit, and Borderlands 2. The Borderlands 2 demos were wired up to XBox360 controllers. WTF? I wrestled with the controller for a minute, looking probably like one of those long lost tribespeople that some missionary westerner has just given a knife and fork to, and eventually gave up in disgust. So in short: it looks like Borderlands 1, but prettier and the interface is a smidgen slicker. I’ll be buying it and playing it with a keyboard and mouse as God intended.

Fish And Chips

Eventually my stomach won the argument and we went in search of fish and chips. This you must know if you visit Brighton: the Regency Restaurant, on the sea front opposite the old burnt-out pier, makes the best fish and chips I’ve ever had. The Indie Stoners arrived along with torrential rain, and we decided to go to the pub.

Pub

In this bit we discuss things that we are not allowed to repeat in front of anyone, let alone broadcast all over the internet :) A couple of things became apparent though. Firstly, the Stoners absolutely hate the AAA games industry with a passion, and after they told us their life stories, I can see why. Secondly, we had a good laugh at the Zomboid team’s expense concerning what disasters might have befallen them on the way down from tha Toon to Brighton including hilarious anecdotes such as strapping all the laptops with the source code on to the front of the van (“for safekeeping”).

Peter Molyneux

The next talk we went to was to see what batshit silliness Peter Molyneux is up to with his new “independent” studio 22 Cans. It turns out that he’s hiring lots of people to make little games for iPhones, and to be fair he did have quite an interesting “game” concept he talked about which he claimed was about curiosity – “what’s in the box?”. I thought that really it asked the question, “Just how much money can you fleece people out of via iTunes?” Molyneux actually seemed to concur on that point. Nothing wrong with parting people from their money, I always say. Anyone daft enough to spend it in such a manner clearly needs to be parted from it as soon as possible before they actually go and do something stupid with it.

Cliff and I stood at the back and sniggered like naughty schoolboys. During the Q&A session I was just almost but not quite drunk enough to want to ask Molyneux whether Cliff was fired or whether he quit Lionhead in a huff. But again my pleasant nature somehow smothered my desires to make mischief and the session ended without incident.

Mitu and Redshirts

After the session we bumped into Cliffski’s minion, Mitu Khandaker, who is simultaneously developing Redshirts for Positech Games (ie. Cliffski) and also strenuously denying being a minion. Just as I was getting into my stride mocking one or the other of them the Mode 7 team happened by broadcasting their intentions to obtain food from Italian restaurants, and my favourite organ once again declared its interest in food. Exeunt Indies. Past Molyneux near the front entrance; I tried to get Cliff to rant at him (“Remember me? Huh? Remember?”) but he wouldn’t do it, which is a shame as it would have been entertaining.

Pizza, Beer, etc.

Went and had a pizza. Waitress threw a plate on floor behind me. Sometimes I feel like I’m living in Final Destination. Anyway, having dodged certain death from flying crockery, we went out to go and find the RockPaperShotgun drinkiepoos at some fancypants club called Audio. Talked to a bunch of people there including me old mucker Adam Martin, whom I conclude needs to port Titan Attacks to iOS for me, though he doesn’t know it yet. But we were so knackered we only managed a couple of drinks and had to retire back to the hotel. Out like a light. An interesting day.

 

 

 

 

 

 

17 Apr
2012

No Good Deed Goes Unpunished

Having spent the last few days dealing with the aftermath of turning 39, I’ve finally gotten the database rinsed and cleaned and full of genuine registrations again from the Great Birthday Giveaway… and with some cunning databasery I’ve managed to reinstate some previously disabled games. What does this mean for you?

In short: if you ordered more than one game, I have reactivated the first one you ordered.

So if you were one of the people that fired up Steam the other day and discovered your game(s) have vanished, or if you tried to obtain a Steam key and were told that your email has been disabled, or if you tried to register your Puppygames registration but were told the same, you may now again register your game – just the first one you ordered – and get a Steam key for it (if it was Revenge of the Titans or Titan Attacks – Droid Assault and Ultratron don’t have Steam keys yet, but they will have, and you will be able to get them in the same way).

All in all I’ve managed to give away a further 2,353 free games to people who either didn’t read the small print quite right or for whatever reason were unaware of the one game limit. This makes me feel all magnanimous and warm inside, and is back in the spirit of things, bringing the total grand giveaway to 13,701 games.

Just to allay a few untrue rumours circulating – no-one is going to be banned by Valve for blagging an extra key. There are a few script hackers who might be in trouble though, and it was these guys filling up the registrations database with shite that have caused everyone all the grief, you included.

So in short: run your game, pop your email address in and wait for it to register, then go to http://www.puppygames.net/steam to get a Steam key if it’s Revenge of the Titans or Titan Attacks.

16 Apr
2012

So, What Happened On My Birthday?

As a little treat for the internets, on my birthday the other day I decided that we would give away our games for free, and see what the power of a single tweet could accomplish.


Well, of course, our server was flattened within the hour, as it turns out our keygen can only generate about 15 keys a minute, and we went on to give away 22,500 keys.  The only reason we only gave away 22,500 keys was because BMTMicro, our payment provider, closed our shop page after 12 hours because we couldn’t cope with the huge backlog coming in.

To make matters more amusing, we only had about 6,000 Steam keys to hand, and these ran out sharpish as well. It also turns out the Steam key retriever contained a schoolboy thread race error in it causing a couple of hundred people to receive duplicate Steam keys. And the cherry on the cake was that unbeknownst to us, a few days before the promotion, our server silently stopped sending email to customers after it was “migrated” by Rackspace. I’ve no idea how its configuration could have changed in that time, but it did. So we had this perfect storm going on:

  1. Site flattened
  2. Shop page shut down
  3. Ran out of Steam keys
  4. Email sender kaput

The end result is that my single tweet generated 3,000 support emails, none of which we will be answering :) No, instead, we are going to send an email to each and every one pointing to a FAQ page which explains what went wrong and what you can do about it, and if you’ve got some problem that’s not answered in the FAQ, we advise emailing us again.

Abuse!

It didn’t take long for some people, in Eastern Europe and Australia, to latch on to our generosity, and quickly create scripts to generate hundreds of Steam keys for themselves, which presumably they have been trading. Unfortunately I know about this. Unfortunate for them, that is, as every single one of these keys will shortly be invalidated by Valve, who will also at their discretion be completely banning accounts who took advantage of the abuse. This is called “karma”.

Slightly Less Abuse!

I’m not sure just how clear that tweet was about the offer but to me it looks very much like “1 item max” means that I only wanted to give away one game each on my birthday. I’m terribly sorry to all 3,137 people who decided to take all of our games during the offer, because I’ve had to disable them all, and again, Valve will be taking your keys off of you, and no, I’m not giving them back because there are thousands of you and you had your chance and blew it.

What We Are Left With

So out of that 22,500 ”sales”, we’ve actually ended up with just 11,200 legitimate people who took us up on the offer – happy birthday me! And a thousand thank yous to all those who took the offer in the spirit in which it was intended – you really are our fans and you make it all worthwhile for us. Keep an eye out for the completely updated, revamped and changed Ultratron 3.0 coming in the next couple of months, and of course, Droid Assault will be making an appearance on Steam as well soon.

Some Of Your Problems Answered

Where do I get the Steam key from for my game?

http://www.puppygames.net/steam

I got a duplicate key! Can you fix this?

Just try again, it’s fixed now.

I never received the email you said you sent me!

Try again, it’s fixed now. And check your SPAM folder!

It says you’ve run out of Steam keys!

We’ve got some more now, just try again.

My game has reverted back to a demo version!

That’s too bad – I did only want to give one game away each and I haven’t time to deal with everyone who somehow “misunderstood”

1 Mar
2011

Sprog Number 2

So, my big news is the birth of daughter number 2, Saffron Natalie Asia Prince (continuing the tradition of strange and unusual names in our family). Born at 815am on Saturday morning and weighing a colossal 10lbs 4oz after an extremely gruelling 26 hours of what looked like a pretty nasty labour! But all’s well that ends well and baby and mum are hale, hearty and healthy, and we were all home in time for mid-afternoon tea.

Another mouth to feed! Bugger. As I have alluded to my geeky friends though, I shall know my life’s work is done when my daughters one day ask me, “Daddy, how come the Dude is also in Tron?”

This is all, of course, not spectacularly interesting to Puppygames blog readers :)

What might be more interesting are the following items on the agenda:

Revenge of the Titans 1.80.7

I’ve uploaded another patch, early. We need to get it as trouble-free as possible for our release on Steam next week, so I’ve just stuck to trying to fix the last few important niggles. To this end it’s there right now to download, so you can test out the couple of fixes I’ve done. Here’s the changelog:

Bugs Fixed

  • Fixed: super slow gidrahs

Balance

  • Reduced Saturn boss armour to 4, so now damageable by more weapons; increased hitpoints by 40%

Internal

  • Added a Thread.yield() in the tick() loop to see if we can reduce sound stuttering
  • Added a commandline switch sleep=true to force sleeping instead of yielding for machines with persistent sound stuttering troubles
  • Game now recovers gracefully from a failed Restore, no more ghostly sprites left on the game screen!

Musings on Pricing

You might have noticed that the price of Revenge of the Titans has shot up to an apparently ball-bustingly massive $27.72 – egads! That’s like, nearly as much as a takeaway curry, which will give you, like, days and days of enjoyment! (If you leave it out all night and reheat it and eat it, anyway).

This has caused much nerdrage amongst the Glorious Entitled Of The Internet, who believe that everything should be free or nearly free (and if not free, then DRM free and available from the Pirate Bay). How dare Puppygames suddenly charge full price for their shitty 8-bit retro Flash same-as-all-the-others Tower Defense game? Why would I, Angry Righteous Gamer, pay my week’s pocket money out for this piece of utter shit?

Of course, gamers know everything there is to know about economics and pricing models, because they all make and sell games for a living, and do so more successfully than Puppygames do. We are of course famously broke and never made much of a bean with our games, but it was never anything to do with the price of them. We’ve sold games from everything between $4 and $28, and if you want to know the actual truth of it, it makes no difference to our bottom line whatever price we charge. My esteemed peer Cliff Harris aka Cliffski has rather a lot of knowledge of economics and has a few things to say on the subject which you might find interesting, and which I won’t bother repeating here (hurrah for hyperlinks!).

So I’m going to let you in on a few secrets and explanations as to the method behind my madness, mostly because if you’re reading this you’re a) very likely to already be a fan of our games and supporting us already and b) it really won’t make any difference if world+dog knows our secret world dominiation plans.

Firstly: we have always said the game would be $27.72 when it was finished, and we lured your wallets open with a 50% off pre-order beta offer which we rounded down to the considerably more l33t number $13.37. Obviously our UK and European customers got some crazy price in our funny national / continental currency that was around halfish too, except we all have to pay VAT. Bah.

Secondly: if we failed to officially increase the price of the game, that would have made us bullshitters about our pre-order offer. Technically.

Thirdly, there’s a 50% off coupon in the game, which is the first thing you see (if you don’t know yet it’s ROTTROCKS – put this in the BMT order form). So in reality it’s still 50% off, just like it always was, give or take a few cents. This is a special offer; we can change that whenever we want. We can offer 25% off, or 75% off, or 90% off. What this does is firstly make the game as cheap as it always was, and secondly make it look like a right bargain compared to its RRP of $27. It also means we can do legitimate sales with apparently astounding savings one day in the future but still make enough money to make it worth doing. At 90% off we still make a profit of about $1 on a registration of the game and 90% off sounds bloody appealing.

Fourthly, we needed to ensure there was pricing parity with the Steam version, which will be released next week at $14.95. The special offer 50% coupon means we’re effectively charging the same price as Steam is for the game. Well, a little bit less, but then Steam comes with the real advantages which you’ll all know if you love Steam. I love Steam. Don’t be ashamed.

So you see, having a high RRP on our site might be newsworthy fail for a few angry Reddit nerds, but the reality is, the game is still obtainable for the same price everywhere, and we can tweak the offer on a whimsy and make it newsworthy when we do so at the same time as making it look like a bargain.

And that’s the method to our madness. We have no idea if we’re right, but you’re sure as shit not going to tell us we’re wrong. We’ve got the numbers to do that for us.