Attack of the Lego Titans

It’s not often we get custom made fan art turning up in the mailbox but once in a while something fantastic appears. Just lately we received some photos from one of our younger fans. Simon enjoys Lego (don’t we all!) and in his spare time he defends the Earth from alien invaders in Revenge Of The Titans. So, being a creative fellow, he decided to put the two together and make some Lego models of Titans and buildings from the game. And here’s Simon and his creations:


Simon and the Lego Revenge of the Titans models [click for full]

Check out that Titan’s big red, glowing eye! A big thanks from the Puppygames team to Simon (and Chris) for letting us show off the models.

4 thoughts on 'Attack of the Lego Titans'

  1. Just a quick question about something that I didn’t see anyone else address in the comments of your blog posts about demos, which I’m unable to post there because the commenting appears to be locked… In the second installment, you wrote:

    “We’ve sold 481,529 games in the last 3 years, and 30,246 of those have been to people who played a demo. That means the other 451,283 sales were made without anyone ever seeing a demo. If you want percentages, that’s 6%.”

    Out of the almost half-million total games you’ve sold, how many of those are attributable to purchases of titles that were included in the Humble Indie Bundle (or any other “bundle” sale)? If the answer is more than “zero,” you need to reevaluate your demo conversion data and subtract these units from the equation…

    By not taking into account the 232,855 sales in the HIB2 alone, that demo conversion doubles to 12 percent. Using what I perceive to be a more realistic (but still generous) base of 150,000 total sales — which discounts another 80,000 due to deeply-discounted, heavily-marketed Steam sales within the past year or so, resulting in “impulse-buys”– that figure is closer to 20 percent. I’m assuming it would be even higher if you only used the total number of games sold within the first year after release, which would illustrate a more genuine conversion rate…

    1. The conversion rate we have is nothing to do with Humble sales or Steam sales; it’s the ratio of demo downloads to direct sales.

      1. So the 481,529 figure doesn’t include HIB or Steam sales? Just direct sales?

        If that’s the case, then I’ll admit I’m actually surprised and I can see the logic behind your decision, even if don’t agree with it, based on consumer interests.

        1. The 481,529 figure is nearly all HIB and Steam sales. The problem is that almost nobody even bothers trying demos in the first place when they can just buy the game for pennies anyway.

          FWIW, we’re making the same amount of money direct without demos as we were making with demos. Telling.

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