{"id":351,"date":"2010-07-05T01:07:07","date_gmt":"2010-07-05T00:07:07","guid":{"rendered":"http:\/\/www.puppygames.net\/blog\/?p=351"},"modified":"2010-07-05T02:08:42","modified_gmt":"2010-07-05T01:08:42","slug":"mars-invaded","status":"publish","type":"post","link":"https:\/\/www.puppygames.net\/blog\/?p=351","title":{"rendered":"Mars Invaded!"},"content":{"rendered":"<p>Earthlings! Your <strong>puny efforts<\/strong> to defend yourselves against our <strong>remorseless hordes<\/strong> will soon falter! Even now ten legions of our <strong>crack troops<\/strong> close in on your poorly defended Martian strongholds! We have resurrected the spirits of our <strong>ancient heroes<\/strong> to freeze the very blood in your veins!<\/p>\n<h4><span style=\"font-weight: normal;\"><img loading=\"lazy\" decoding=\"async\" style=\"margin: 10px 0pt;\" title=\"revenge-of-the-titans-mars-2\" src=\"https:\/\/www.puppygames.net\/blog\/wp-content\/uploads\/revenge-of-the-titans-mars-2.jpg\" alt=\"\" width=\"640\" height=\"320\" \/><a href=\"https:\/\/www.puppygames.net\/blog\/wp-content\/uploads\/revenge-of-the-titans-mars-3.jpg\"><\/a><img loading=\"lazy\" decoding=\"async\" title=\"revenge-of-the-titans-mars-4\" src=\"https:\/\/www.puppygames.net\/blog\/wp-content\/uploads\/revenge-of-the-titans-mars-4.jpg\" alt=\"\" width=\"640\" height=\"320\" \/><img loading=\"lazy\" decoding=\"async\" style=\"margin: 10px 0pt;\" title=\"revenge-of-the-titans-mars-3\" src=\"https:\/\/www.puppygames.net\/blog\/wp-content\/uploads\/revenge-of-the-titans-mars-3.jpg\" alt=\"\" width=\"640\" height=\"320\" \/><\/span><\/h4>\n<p>Yes, we are finally pleased to announce the release of Revenge of the Titans 1.3, which now includes the Mars levels, and a list of tweaks and features as long as your arm. There&#8217;s still tons to do but the Martian levels should keep you nicely entertained for the next month or so whilst we work on the Saturn levels. In the meantime, we advise <strong>starting again <\/strong>from level 1 because the game has changed balance-wise quite significantly. The costs of things have been tweaked rather a lot and there are some significant changes to harvesting crystals (<em>tip: you really, really want <strong>silos<\/strong>) <\/em>and some changes probably required to your strategy.<\/p>\n<p><span style=\"text-decoration: line-through;\"><strong>Update: minor disaster with the current version<\/strong>&#8230; Bug:  Enemies don\u2019t appear on level 1<\/span><\/p>\n<p><span style=\"text-decoration: line-through;\">We&#8217;re uploading fix &#8211; should be ready in 30 mins or so<\/span><\/p>\n<p><span style=\"text-decoration: line-through;\">&#8230; so don&#8217;t click on these for now ..<\/span>.\u00a0\u00a0 should be ok now<span style=\"text-decoration: line-through;\"><br \/>\n<\/span><\/p>\n<h4 style=\"font-size: 1em;\">Direct Download Links<\/h4>\n<p style=\"padding-left: 30px;\"><a title=\"Windows download\" href=\"https:\/\/download.puppygames.net\/SetupRevengeOfTheTitansDemo.exe\">Windows<\/a><\/p>\n<p style=\"padding-left: 30px;\"><a title=\"Mac download\" href=\"https:\/\/download.puppygames.net\/RevengeOfTheTitans_MacOSX.zip\">Mac OS X<\/a><\/p>\n<p style=\"padding-left: 30px;\"><a title=\"Linux \/ Webstart download\" href=\"https:\/\/www.puppygames.net\/applets\/RevengeOfTheTitans.jnlp\">Linux \/ Webstart<\/a><\/p>\n<div><strong><!--more--><\/strong><\/div>\n<div style=\"margin: 30px 0;\">\n<h4 style=\"font-size: 1em;\">The List of Changes<\/h4>\n<\/div>\n<ul>\n<li>Allow player to navigate back from the story screen to the level selection screen<\/li>\n<li>Anatomical research now yields a +1 bonus to armour piercing for blaster rounds<\/li>\n<li>Add keyboard tooltips to &#8220;shop&#8221; popup<\/li>\n<li>Better sound when many gidrahs attack at once<\/li>\n<li>Back button on research<\/li>\n<li>Back button on story screen<\/li>\n<li>Building things on top of aliens now damages the building (and may blow it up completely before it&#8217;s even built)<\/li>\n<li>Bezerk now instantly reloads all turrets<\/li>\n<li>Conditional stories that appear depending on what you have or have not researched<\/li>\n<li>Collectors cheaper<\/li>\n<li>Difficulty attenuation now is itself attenuated as gidrahs are destroyed<\/li>\n<li>Difficulty now calculated based on current cash and value of buildings in play<\/li>\n<li>Disruptor now has range increased very slightly by scanners<\/li>\n<li>Difficulty adjusted at start of level based on number of attempts<\/li>\n<li>Earth boss guest appearance on Mars 5<\/li>\n<li>Erase attempts numbers past last ended level<\/li>\n<li>Gidrahs speed up at the end of the level depending on how many of them are left<\/li>\n<li>Increase boss speed and hitpoints<\/li>\n<li>Increase memory: 160mb max heap<\/li>\n<li>Levels now randomised completely every game<\/li>\n<li>Lasers no longer sweep: they were far too powerful!<\/li>\n<li>Lasers and rockets now have greater initial range and greater range increase per scanner<\/li>\n<li>Multiple stories per level<\/li>\n<li>Moon gids noises<\/li>\n<li>Max level only set if a level is completed<\/li>\n<li>Multiblaster now only $750<\/li>\n<li>Make levels where aliens come from all sides slightly easier<\/li>\n<li>Mines, rockets, smartbombs and disruptors now ignore armour<\/li>\n<li>Mid-spawners<\/li>\n<li>Mars<\/li>\n<li>Nerf turret fire rate ever so slightly<\/li>\n<li>Nerfed droids fire rate<\/li>\n<li>Optimised A* Pathfinder further<\/li>\n<li>Optimise laser beam to use quadtree for collision detection<\/li>\n<li>Optimise turret target acquisition to use quadtree and delay retries<\/li>\n<li>Research screen: allow hover over already researched items<\/li>\n<li>Silos increase factory extraction efficiency (note in research)<\/li>\n<li>Show keyboard tooltips a bit longer<\/li>\n<li>The nerf bat swingeth: turrets now lag targets by 16 ticks<\/li>\n<li>Turrets to target aliens they&#8217;re better at killing preferentially<\/li>\n<li>Tweak stories for Earth (gidrah stats, turret stats, extra story entries)<\/li>\n<li>Tweak stories for Moon (gidrah stats, extra story entries)<\/li>\n<li>Using LWJGL 2.5 nightlies from 4th July 2010<\/li>\n<li>Wraiths fade in slowly as they approach their target<\/li>\n<\/ul>\n<h4>Bugs Fixed<\/h4>\n<ul>\n<li>Fixed: Laser offset<\/li>\n<li>Fixed: Gidrahs can&#8217;t spawn on other gidrahs causing some odd effects especially around mid-spawners<\/li>\n<li>Fixed: Pathfinder seems to be allowed to overrun its maximum think time<\/li>\n<li>Fixed: Occasional strange lag\/slowdown<\/li>\n<li>Fixed: Too many attack effects drawn &#8211; should be one per gidrah<\/li>\n<li>Fixed: New painty build mode sets off blast mines straight away<\/li>\n<li>Fixed: Money displayed on Moon level select is actually Earth money &#8211; should be Moon money!<\/li>\n<li>Fixed: Turrets show wrong range in ghost mode<\/li>\n<li>Fixed: a laser sometimes keeps on missing target (was actually just not hurting it)<\/li>\n<li>Fixed: can build weaker barricades on top of stronger barricades &#8211; oops!<\/li>\n<li>Fixed: gidrahs speed up when the level ends<\/li>\n<li>Fixed: ingame menu resets mouse pointer<\/li>\n<li>Fixed: map generates forever<\/li>\n<li>Fixed: Fullscreen\/large\/med\/small window selection is buggy<\/li>\n<li>Fixed: Level generated without any crystals<\/li>\n<li>Fixed: turres can now see aliens past obstacles which can be shot over (such as craters)<\/li>\n<li>Fixed: decoys still not working<\/li>\n<li>Fixed: Strange problems with pathfinder killing aliens<\/li>\n<li>Fixed: Destroyed buildings not updating nearby buildings (silos + factories?)<\/li>\n<li>Fixed: all known exceptions except GL drivers and saved game problem<\/li>\n<\/ul>\n<p style=\"margin: 20px 0;\">As before, we want to hear every bit of your feedback&#8230; but please leave general comments on this post and <strong>Not<\/strong> the enquiries form, otherwise we&#8217;ll just be replying to emails all day and never get the game finished \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We are finally pleased to announce the release of Revenge of the Titans 1.3, which now includes the Mars levels, and a list of tweaks and features as long as your arm.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[18],"class_list":["post-351","post","type-post","status-publish","format-standard","hentry","category-news","tag-revenge-of-the-titans"],"_links":{"self":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/351"}],"collection":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=351"}],"version-history":[{"count":33,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/351\/revisions"}],"predecessor-version":[{"id":384,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/351\/revisions\/384"}],"wp:attachment":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=351"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=351"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=351"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}