{"id":862,"date":"2011-03-11T00:52:20","date_gmt":"2011-03-10T23:52:20","guid":{"rendered":"http:\/\/www.puppygames.net\/blog\/?p=862"},"modified":"2011-03-11T00:52:20","modified_gmt":"2011-03-10T23:52:20","slug":"the-calm-before-the-steam","status":"publish","type":"post","link":"https:\/\/www.puppygames.net\/blog\/?p=862","title":{"rendered":"The Calm before the Steam"},"content":{"rendered":"<p>Another mid-week patch of <a href=\"https:\/\/www.puppygames.net\/revenge-of-the-titans\">Revenge of the Titans<\/a>, to <strong>v1.80.10<\/strong>, with a <em>special nerfing<\/em> just to annoy Sylen, who posts on this blog from time to time. Several annoying bugs fixed, including a couple of fundamental ones; and some further tweaks to balance involving heavy weapons, which were still way too powerful most of the time.<\/p>\n<p>The stockpile limit&#8217;s been slashed to 5 units, which is easily enough, if you&#8217;re honest with yourself, provided you&#8217;re careful about not getting them blown up. And merely placing them makes the gidrahs&#8230; <em>upset<\/em>. Which should spice things up a little. This gave me the opportunity to put in a nice little side-effect for decoys, which now actually make the gidrahs less angry. This rather makes them a <em>very, very important building,<\/em> now.<\/p>\n<h4>Steam<\/h4>\n<p>This version is currently wrangling its way into Steam. We sort of missed our launch window so we&#8217;re just waiting for Valve to basically switch it on &#8211; it&#8217;s uploaded, it works, it&#8217;s all ready to rock n roll. Puppygames customers will be able to request a Steam key to get the Steam version of the game (which is actually of course almost identical to the Puppygames one). Likewise Humble Bundlers. I don&#8217;t actually know how this process works yet mind so bear with me whilst we work out how.<\/p>\n<h4>Bugs Fixed<\/h4>\n<ul>\n<li>Fixed: got rid of that annoying &#8220;missing sellMode.buffer&#8221; message in the error log<\/li>\n<li>Fixed: [0] available in mini-build panel for buildings that aren&#8217;t limited<\/li>\n<li>Fixed: droids accidentally were targeting big gidrahs preferably to gidlets<\/li>\n<li>Fixed: gidlet could get paralysed by being in same map tile as a building without actually colliding with it causing level to never end<\/li>\n<li>Fixed: online hiscores going a bit screwy (serverside fix)<\/li>\n<li>Fixed: fullscreen scrolling using the mouse when using custom viewport<\/li>\n<\/ul>\n<h4>Balance<\/h4>\n<ul>\n<li>Use of heavy weapons, droids and shield generators makes the gidrahs cross<\/li>\n<li>Decoys now calm the gidrahs down<\/li>\n<li>Heavy weapons stockpiles now limited to 5<\/li>\n<\/ul>\n<h4>New Features and Enhancements<\/h4>\n<ul>\n<li>New icons!<\/li>\n<li>Droids less likely to target big gidrahs or bosses deliberately if there are easier targets around<\/li>\n<li>Wraiths no longer harmed by stray bullets unless you&#8217;ve got xray tech<\/li>\n<li>Tactical gidrahs now more agitated by heavy weapons<\/li>\n<\/ul>\n<h4>Internal<\/h4>\n<ul>\n<li>Droids now only scan for opportunity targets every second<\/li>\n<li>Changed Windows memory parameters slightly (64m initial heap, 256m max)<\/li>\n<li>Removed an unintentional recursion in gidrah movement AI<\/li>\n<li>Gidlets now whizz about randomly when they reach their target tile to help them hit things<\/li>\n<li>Gidrahs now removed automatically after 5 seconds of reaching their target tile without any action<\/li>\n<\/ul>\n<h4>Sandbox Mode<\/h4>\n<p>I&#8217;d quite like to put this in at some point down the line. Any suggestions for how you&#8217;d like it to work? Maybe we can collectively design a few new game modes instead of just the one. I&#8217;m quite keen on exploring the idea of a mode which allows you to upload hand-crafted ASCII maps and a set of available buildings, for other people to play against and either try to survive a set number of aliens, or play against the clock like Survival mode for hiscores. Quite complicated though and unlikely to earn any money&#8230; or maybe&#8230; horrors! &#8230; we should issue it as the dreaded DLC and sell it for a couple of bucks? That&#8217;d help fund it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another mid-week patch of <a href=\"http:\/\/www.puppygames.net\/revenge-of-the-titans\">Revenge of the Titans<\/a>, to <strong>v1.80.10<\/strong>, with a <em>special nerfing<\/em> just to annoy Sylen, who posts on this blog from time to time. Several annoying bugs fixed, including a couple of fundamental ones; and some further tweaks to balance involving heavy weapons, which were still way too powerful most of the time.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-862","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/862"}],"collection":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=862"}],"version-history":[{"count":2,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/862\/revisions"}],"predecessor-version":[{"id":864,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/862\/revisions\/864"}],"wp:attachment":[{"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.puppygames.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}