{"id":132,"date":"2025-01-26T17:32:00","date_gmt":"2025-01-26T17:32:00","guid":{"rendered":"https:\/\/www.puppygames.net\/news\/?p=132"},"modified":"2025-01-26T17:32:00","modified_gmt":"2025-01-26T17:32:00","slug":"welcome-to-basingstoke-104","status":"publish","type":"post","link":"https:\/\/www.puppygames.net\/news\/index.php\/2025\/01\/26\/welcome-to-basingstoke-104\/","title":{"rendered":"Welcome to Basingstoke 104"},"content":{"rendered":"\n<figure class=\"wp-block-image alignwide size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"429\" src=\"https:\/\/www.puppygames.net\/news\/..\/media\/image-4-1024x429.png\" alt=\"\" class=\"wp-image-120\" srcset=\"https:\/\/www.puppygames.net\/news\/..\/media\/image-4-1024x429.png 1024w, https:\/\/www.puppygames.net\/news\/..\/media\/image-4-300x126.png 300w, https:\/\/www.puppygames.net\/news\/..\/media\/image-4-768x322.png 768w, https:\/\/www.puppygames.net\/news\/..\/media\/image-4.png 1310w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><strong>Build 104<\/strong> of the Basingstoke beta is now on Steam!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is it?<\/h3>\n\n\n\n<p>It&#8217;s the <strong>new and improved<\/strong> Basingstoke, with a more fleshed out campaign mode and a whole load of new features&#8230; and a few bug fixes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where do I get it?<\/h3>\n\n\n\n<p>If you&#8217;ve previously opted in to the beta it should update automatically. If not, you can select it in Steam from the game&#8217;s Properties&#8230; &gt; Betas &gt; Beta Participation dropdown.<\/p>\n\n\n\n<p>If you have any feedback, bug reports, or questions, come join us on our <a href=\"https:\/\/discord.gg\/vt8Dkmmg2H\">Discord<\/a>!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What&#8217;s new?<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed inventory scrolling sometimes would get stuck, not allowing next or previous selection when using controller or keys.<\/li>\n\n\n\n<li>Fixed cash display sometimes not showing the correct amount, making shop &#8216;insufficient funds&#8217; look incorrect.<\/li>\n\n\n\n<li>Fixed map zoom with controller zooming in on the wrong position.<\/li>\n\n\n\n<li>Fixed test items were still craftable.<\/li>\n\n\n\n<li>Added skins for Horde mode characters.<\/li>\n\n\n\n<li>Added controller rumble and option.<\/li>\n\n\n\n<li>Added find player\/start\/exit buttons to map.<\/li>\n\n\n\n<li>Changed camera shake option to also affect aberration fx in intro.<\/li>\n\n\n\n<li>Changed undiscovered areas of map are shown as flat black, rather than completely hidden.<\/li>\n\n\n\n<li>Changed popup help controls &#8211; show map, show next help, or close help, depending on context.<\/li>\n\n\n\n<li>Changed brightness control to reset to default of 0.5 when &#8216;off&#8217;, rather than 0.<\/li>\n<\/ul>\n\n\n\n<figure style=\"margin-top:var(--wp--preset--spacing--40);margin-bottom:var(--wp--preset--spacing--40)\" class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1080 \/ 1080;\" width=\"1080\" autoplay controls loop muted src=\"https:\/\/www.puppygames.net\/news\/..\/media\/hoff-binocs-01_H.264.mp4\" playsinline><\/video><\/figure>\n\n\n\n<p style=\"margin-top:2rem;margin-bottom:2rem\">Here&#8217;s the full change list for the beta so far&#8230;<\/p>\n\n\n\n<!--more-->\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<h3 class=\"wp-block-heading\">New Levels<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>283 new scenery items.<\/li>\n\n\n\n<li>Level 4 &#8211; new mid area.<\/li>\n\n\n\n<li>Level 8 &#8211; new mid and end.<\/li>\n\n\n\n<li>Level 9 &#8211; new start.<\/li>\n\n\n\n<li>Level 10 &#8211; new end.<\/li>\n\n\n\n<li>Level 11 &#8211; new start and end.<\/li>\n\n\n\n<li>Level 12 &#8211; all new, with ending.<\/li>\n\n\n\n<li>End game sequence and screen.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Options<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added UI Scaling option.<\/li>\n\n\n\n<li>Added Camera Shake slider.<\/li>\n\n\n\n<li>Fixed sliders sometimes getting focus stuck, blocking any other selection.<\/li>\n\n\n\n<li>Better handling of platform-dependent options &#8211; hide if unavailable.<\/li>\n\n\n\n<li>** Added controller rumble and option.<\/li>\n\n\n\n<li>** Changed camera shake option to also affect aberration fx in intro.<\/li>\n\n\n\n<li>** Changed brightness control to reset to default of 0.5 when &#8216;off&#8217;, rather than 0.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Instant Replay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved display UI &#8211; label when generating, close button when playing.<\/li>\n\n\n\n<li>Fixed broken Instant Replay resolution handling \/ playback in UI.<\/li>\n\n\n\n<li>Disabled video player closed after saving.<\/li>\n\n\n\n<li>Added ability to record audio.<\/li>\n\n\n\n<li>Added Instant Replay options section with options for resolution, duration, FPS and audio capture.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Intro<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed visitor pass and sandwiches being spam gifted.<\/li>\n\n\n\n<li>Fixed looping messages bug.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Shop<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed controller sticks not playing nicely when in a shop.<\/li>\n\n\n\n<li>Fixed prev\/next keys being wrong way round.<\/li>\n\n\n\n<li>Fixed shop hints formatting.<\/li>\n\n\n\n<li>* Added option to view item info in shop and vending machines.<\/li>\n\n\n\n<li>** Fixed cash display sometimes not showing the correct amount, making shop &#8216;insufficient funds&#8217; look incorrect.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Map<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed timers, eg door unlocks, not being removed if map accessed whilst active.<\/li>\n\n\n\n<li>Fixed finding luggage would break map opening.<\/li>\n\n\n\n<li>Fixed cursor position and glitch when exiting map, when using controller.<\/li>\n\n\n\n<li>Fixed hide icons function to work when using mouse, not just with controller.<\/li>\n\n\n\n<li>Fixed destroying a vending machine at the same time as opening it would break the map.<\/li>\n\n\n\n<li>Added zoom and hide icons controls to map side panel.<\/li>\n\n\n\n<li>** Fixed map zoom with controller zooming in on the wrong position.<\/li>\n\n\n\n<li>** Added find player\/start\/exit buttons to map.<\/li>\n\n\n\n<li>** Changed undiscovered areas of map are shown as flat black, rather than completely hidden.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Achievements<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed kill achievements not registering if the enemy was killed with massive damage.<\/li>\n\n\n\n<li>Photography achievement &#8211; enemies now have one of a set list of Species.<\/li>\n\n\n\n<li>Photography achievement &#8211; made checks for enemy in photo less strict.<\/li>\n\n\n\n<li>Fixed missing postcard.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed meteorite trails bug.<\/li>\n\n\n\n<li>Fixed lift animation could get stuck, if audio interrupted.<\/li>\n\n\n\n<li>Fixed custom audio distance dropoff of some scenery items not being applied.<\/li>\n\n\n\n<li>Fixed audio of some scenery items playing when level starts, and not fading in.<\/li>\n\n\n\n<li>Fixed chainsaw audio so hit sound plays on every attack, reduced volume of start and idle sounds.<\/li>\n\n\n\n<li>Fixed player quips error.<\/li>\n\n\n\n<li>Fixed death stings audio, so SFX and music are in separate sources, music respects music volume option.<\/li>\n\n\n\n<li>Fixed enemies defined as guards not looking where they should be.<\/li>\n\n\n\n<li>Added various tweaks to enemy spawning and behaviour based on difficulty autotuning.<\/li>\n\n\n\n<li>Replaced enemies block player hurdling, with knockback enemies that player collides with.<\/li>\n\n\n\n<li>* Fixed lobbed items respawn bug, AKA infinite kebabs.<\/li>\n\n\n\n<li>* Fixed eggbomb sometimes exploding as if it were underground.<\/li>\n\n\n\n<li>* Fixed spraying the Nexus receptionist with hairspray breaks spraying.<\/li>\n\n\n\n<li>* Fixed telescope appears unfocused.<\/li>\n\n\n\n<li>* Fixed new level 12 prowlers too fast.<\/li>\n\n\n\n<li>* Fixed behaviour of stuff thrown off walkways in the underground lab.<\/li>\n\n\n\n<li>* Fixed crucifix shield errors.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Misc.<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed various memory leak problems.<\/li>\n\n\n\n<li>Fixed crash when querying a control that has no bindings.<\/li>\n\n\n\n<li>Fixed chainsaw info text, added animation for on\/attacking.<\/li>\n\n\n\n<li>Fixed chainsaw fuel meter missing when reselecting from inventory.<\/li>\n\n\n\n<li>Fixed level intro titles still animating when paused.<\/li>\n\n\n\n<li>Added Zoom control, works when held in game and in map.<\/li>\n\n\n\n<li>Added enemy models to enemy info.<\/li>\n\n\n\n<li>Moved Horde mode gameover times to main gameover UI, rather than being on a separate screen.<\/li>\n\n\n\n<li>* Fixed suitcase dialog not appearing when getting to a campsite.<\/li>\n\n\n\n<li>* Fixed new achievements not registering.<\/li>\n\n\n\n<li>* Fixed quitting from Horde mode saves the game, which then breaks restart in campaign mode.<\/li>\n\n\n\n<li>* Fixed restarting after dying when playing from a saved game could start player in a unplayable position.<\/li>\n\n\n\n<li>* Added input hints to side panel, eg. fire to craft, tab for info.<\/li>\n\n\n\n<li>* Fixed saved game was being deleted when clicking on new game option, rather than when actually starting a new game.<\/li>\n\n\n\n<li>* Fixed incorrect insurance info.<\/li>\n\n\n\n<li>* Fixed tentacle preview model not appearing.<\/li>\n\n\n\n<li>* Added SELECT CHARACTER and SELECT LEVEL labels to character \/ level select screens.<\/li>\n\n\n\n<li>* Changed crafting info layout.<\/li>\n\n\n\n<li>* Added FRAGILE warning to melee weapons when near breaking.<\/li>\n\n\n\n<li>** Fixed inventory scrolling breaking, not allowing next or previous selection when using controller or keys.<\/li>\n\n\n\n<li>** Fixed test items were still craftable.<\/li>\n\n\n\n<li>** Added skins for Horde mode characters.<\/li>\n\n\n\n<li>** Changed popup help controls &#8211; show map, show next help, or close help, depending on context.<\/li>\n<\/ul>\n\n\n\n<p>* Build 103<\/p>\n\n\n\n<p>** Build 104<\/p>\n<\/div>\n\n\n\n<figure style=\"margin-top:var(--wp--preset--spacing--40);margin-bottom:var(--wp--preset--spacing--40)\" class=\"wp-block-video\"><video height=\"636\" style=\"aspect-ratio: 636 \/ 636;\" width=\"636\" autoplay controls loop muted src=\"https:\/\/www.puppygames.net\/news\/..\/media\/Basingstoke_Death_975.mp4\" playsinline><\/video><\/figure>\n\n\n\n<p>There&#8217;s more to come too, so stay tuned for <strong>Build 105<\/strong>!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Build 104 of the Basingstoke beta is now on Steam! What is it? It&#8217;s the new and improved Basingstoke, with a more fleshed out campaign mode and a whole load of new features&#8230; and a few bug fixes. Where do I get it? If you&#8217;ve previously opted in to the beta it should update automatically. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,7],"tags":[],"class_list":["post-132","post","type-post","status-publish","format-standard","hentry","category-basingstoke","category-news"],"_links":{"self":[{"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/posts\/132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/comments?post=132"}],"version-history":[{"count":3,"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/posts\/132\/revisions"}],"predecessor-version":[{"id":135,"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/posts\/132\/revisions\/135"}],"wp:attachment":[{"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/media?parent=132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/categories?post=132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.puppygames.net\/news\/index.php\/wp-json\/wp\/v2\/tags?post=132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}