As recently discussed on this thread on Javagaming.org, we are holding a little competition for Java developers. Actually we will open it up to non-Java developers too, but there is a catch, as you will see.
Here are the rules:
- The deadline for submission is 30th April 2006. We advise you to submit early in case you need to make adjustments to get it running on all the judging machines.
- Submissions must be made for all three of Windows XP, Mac OS X 10.3+, and Linux x86
- Submissions must run on all the judges’ machines, which are basically an iMac G5, an Acer Aspire 9500, a Dell Inspiron 8100, and whatever Linux machines that Oddlabs use to test Tribal Trouble on. Failure to run on a particular machine means losing points, not disqualification! There may or may not be an Intel Mac available. All machines will have OpenGL drivers on them.
- Submissions are to be sent to competition ‘at’ puppygames.net (replace ‘at’ as appropriate)
- There are no restrictions at all on file size, library use, language, etc. Use the tool that works best for you!
- The theme for the game submission is digging, tunnels, earth, channels, dirt.
- Scoring is based in equal weights on graphics, sound, polish, fun and is multiplied by the number of judging machines the game successfully runs on and then further multiplied by your theme ranking which is how well you adhered to the theme (and that’ll prevent you from just slapping a title on a game you already had like “Digger” and winning on graphics and sound you developed over a four year period ;))
- Scoring in each category is simply by rank against all the other games.
- First prize is a paltry $100 PayPalled to you. So enter for the glory and don’t waste too much time on it eh?
- Don’t use any material you do not have the right to redistribute, or you will be disqualified, if we find out 😉 (Remember, there are more points available for polish, fun, and theme than graphics and sound so don’t waste too much time on graphics and sound!)
Ladies and gentlemen, start your engines!