Category Archives: News

Basingstoke Out Now!

IT LIVES!

And it’s 15% off for a week, so now is the prefect time to get your very own Basingstoke.

A Basingstoke also makes an ideal gift for a friend or loved one, so why not get the gift of Basingstoke for a friend or loved one, while it’s 15% off for the next week!

Or why not pamper yourself with your very own Basingstoke, safe in the knowledge etc. 15% off etc., or if you’re looking for that ideal gift for that special someone, why not… etc.*

Oh, and here’s the new trailer

You can get it on Steam, Humble, GOG or Itch, or read more about it here.

* might be a bit delirious at this point

Apocalypse Soon!

The Apocalypse is due on the 27th of April. This is the Day of the Apocalypse, as foretold by Nostradamus in ‘Les Propheties’

Earthshaking fire from the center of the Earth will cause tremors around the New Town. An alien force will sack a great county (Hampshire, presumably)…

Sooner and later you will see great changes made, dreadful horrors and vengeances. For as the Moon is thus led by its angel, the heavens draw near to… Basingstoke.

You may want to prepare for the Apocalypse, but have trouble remembering dates… I know I do!!! If so, why not add Basingstoke to your Steam Wishlist, and they will remind you when the special day is upon us.

Where’d Everybody Go?

To the Rapture, of course.

Actually not really, it’s far more mundane than that. We have shifted all our bloggery pretension over to our Patreon page where it’s much more useful to our dedicated fans and people who are interested in interacting directly with us.

In due course it is likely we’ll even redirect our blog to Patreon permanently.

See you over there – and if you would, please consider donating a buck to us!

 

Titan Attacks on Google Play

Titan Attacks for Android

Yes, that’s right, Titan Attacks is now available on Google Play. Only 10 years too late 🙂 Still, better late than never.

You have no excuse not to install it, because it’s free! Unless you’ve got one of those strangefangled Apple devices, in which case you’ll have to wait a few more days.

Of course, when I say “free”, I mean it is infested with Google’s ubiquitous advertising. Having your eyeballs assaulted by tiny adverts is a small price to play for such a neat little game that works so well on phones (and tablets), but if it upsets you at all, the well-heeled amongst you can donate a few dollars in our direction and make those nasty adverts go away forever.

I will let you know how it does in due course.

Many thanks to Jake Birkett of GreyAlienGames and Brian Kramer of Subsoap for making it all happen.

 

The Easter Bunny Visits Basingstoke

Hello watchers and lurkers! We don’t often do a blog post, so when we do, you can always be sure it’s going to be something interesting. This time, just in time for the Easter holidays, we have a little sneak peak at what’s been happening in Basingstoke since the Titans dropped a neutron bomb on it and killed everybody.

As you can see from the video things are coming along nicely. We might even finish it this year! Or at least release it.

The video shows a few new things in it which you’ve not seen before, like the gidlets, which are those cute little swarmy things; and zombies, which are what happens in Basingstoke after about 11pm whether there’s been a neutron bomb or not – an occupational hazard of living there; and there are some nice underground sections with sewers and metro station.

What do you mean Basingstoke doesn’t have an underground railway? This is the future, silly! Of course they’ll build an underground railway. And yes, kebabs will cost £10 in the future too. I know – scary.

Pay What You Want for Titan Attacks on Android!

So, you’ve got 10 minutes waiting for a bus to nowhere. Or maybe you’re trying to kill time while that awesome curry simmers away. Perhaps you have eclectic tastes and prefer to play the best game on your Android phone, ever?

If any of these situations apply to you, then we have a treat for you!

titan attacks android!

Right now, at this very moment, the Humble Bundle for Android and PC #12 is entering its final weekend. And in this Humble Bundle you can find the exclusive version of Titan Attacks for Android (amongst other gems). It is not yet available on Google Play and might not be for some time. This is your one and only chance to pick it up – and happy happy joy joy you can pay what you want! Now you can’t get much of a better deal than that.

Porting was done by Jake Birkett of Grey Alien Games (he wrote a little post about it here on his blog). It was painstakingly ported from Java into Monkey (totally ungoogleable name, guys) because Jake isn’t familiar with Java (a shame, because he could have maybe just converted it over to libgdx and saved a bunch of time).

The Humble Puppy Bundle!

Hello all you silent eyes, you quiet followers of our sporadically updated blog! Gather round our digital Yuletide fire and listen, my little ones.

Today we have put all our games, including Sandbox Mode for Revenge of the Titans, and our two soundtracks, and even all our source code, for sale through the Humble Puppy Bundle. This glorious sale lasts from 19th December through till 26th of December, and you may name whatever price you wish for everything, as is traditional.

You will also notice that Droid Assault and Ultratron have both been updated with two-player local co-op mode. Just grab your 360 controllers and join in. Yay! Expect bugs.

And you’ll also see that Revenge of the Titans has a Christmas Mode which appears only for the festive season (from 19th December to early January or thereabouts). And Droid Assault has a special new Christmas Mission too! Which is all very silly and hopefully a bit of fun.

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Battledroid Alpha Sprint #4

Otherwise known as, “How I Learned to Stop Worrying About Deadlines and Fail Gracefully”.

Ok, that’s a little melodramatic.

We were doing quite well on the sprints but then Real Life decided to place a series of embuggerances in our way. I notice that the spelling checker in WordPress doesn’t understand “embuggerance” but I assure you, it is a word.

The plan for this sprint was:

  • Fix all the bugs we know of (there were plenty of issues with focus and tabbing and mouseovers, and one or two other little minor glitches)
  • Steam Integration – a full Steam version of all functionality. Steam is actually not so hard to integrate as it sounds as we have an awesome Steam integration library ready-made from our previous games, and mostly it involves removing functionality that we’ve implemented already in the game for Puppygames customers.
  • Serverside housekeeping batch jobs – make accounts dormant if they’re unused for a month, etc. That sort of thing. In addition the subscribers actually needed to be charged on a regular basis (not that we’d actually enable it at this point – it just needs to be there)
  • The last messages widget on title screen needed wiring up, with the associated event polling stuff all working between clients and server
  • And the last actually exciting feature, the Commander Screen, in which you can adjust your display name, personal avatar, army colours, change manufacturer allegiance, and request to join a faction. As well as placeholders for stats and medals.

Well, in the end, all we’ve kinda managed to do is:

  • Fix the tabbing/focus/mouseover bugs. Except, infuriatingly, checkboxes
  • We can log in using Steam and get our avatar displayed but sadly that’s as far as we’ve got
  • The Commander Screen is visually coming on very nicely but none of the functions are wired up to the server yet and it’s not fully integrated properly yet at all, more like Chaz just trying it out first than actually functional.
What’s Our Excuse This Time?

Well, mostly, this is all my fault, because Mrs. Prince is terribly ill and I’ve basically had to take almost the entire sprint off work to look after her and the kids, whom I can assure you are a pair of devils sent to torture my mortal soul. Right now she is in hospital and everyone is very upset though the prognosis is good. I don’t know particularly how any sprint survives contact with a quarter of the team suddenly stopping working in a completely random manner, but there we go.

The next thing is that Chaz’s Windows installation has somehow managed to blow up this morning and he’s going to have to reinstall his OS, which means at least two days down the drain for him too.

Finally Riven’s mouse has died. Not his squeaky one, but his old faithful electronic one, the one he uses to point at things on screens with. This makes Windows extremely difficult to operate, it would transpire.

Whither Now?

Well, I don’t think it’s really worth releasing Battledroid this sprint because we’ve barely got anything done on it – I think it really needs another week of work on it when we’re all firing on all cylinders so to speak – so we’ll leave it. Which brings me to the exciting news of what’s happening next week, which is that we will all be exhibiting at EuroGamer Expo 2013 in Earl’s Court, London, between September 26-29! Once again we’ll be giving away two brand new Nexus 7 (2013 models) as prizes for the best hiscore we have recorded in Ultratron and Droid Assault come Sunday evening. I’ve got a new Nexus 7. It is awesome. You need to come and play.

As we’re basically all away all next week and then a couple of days to recover, I wouldn’t expect much visible progress till Friday 4th October.

 

 

Battledroid Alpha Sprint 2

So, here we have the latest Battledroid alpha release, the second so-called “sprint”. You will notice it is lamentably already 4 days late – way to go guys! We’ve clearly not quite got the hang of this agile development malarkey.

Firstly, anyone who does not yet have the client already can get it here:

Battledroid for Windows
Battledroid for Mac
Battledroid for Linux

If you’ve already got the Battledroid client, you don’t have to redownload it – it should update automatically with the latest release like the rest of our games.

Known Issues

Expect to encounter…

  • tabbing doesn’t work in forms
  • scary security certificate warnings from emails

What’s New

In this sprint we wanted people to be able to register a guest account, change their email address, change their passwords, reset password if they forgot it, and log out again. We wanted the titlescreen UI to behave fully correctly, (less library bugs that is) and its design to be more or less finalised.

Well, we did all that, but we’ve also implemented the Options panel as well, which wasn’t supposed to be in till next Friday. Graphics options are a little more expanded upon from previous games, and check out the cunning GUI scale feature. The GUI will also automatically scale if you go below 4:3, meaning the game is perfectly playable on a monitor set up in portrait mode.

Anyway – if you could, we’d like you to test out the registration and login processes, and the account management functions. You will notice a scary security certificate warning if you click on any links we send you from the Battledroid mailer, but that’s because we’ve not got proper SSL certificates in place yet.

Also, if you would care to click on the second tab icon at the top – world map – you’ll get an early test of our new sprite engine. Though not completely optimized yet, we’re currently testing with 60,000 dynamic sprites on a background of 1 million static sprites. Middle mouse wheel will zoom, hold RMB to scroll, LMB to paint more sprites!

And… first cut of a theme tune – work in progess – open options and slide music volume to 11 🙂

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Battledroid Alpha and Development Diary

Ladies and gentlemen, may I proudly present to you… the Battledroid Alpha! Available for all OSes (not currently on Steam but we’ll see about that).

Don’t get all excited now! What you see before you once it’s installed and run is just the title screen. We’ve got a seriously hectic schedule coming over the next 4 months, during which time we will release a new build every other Friday, and the development diary. Our ultimate goal is to get into beta with a minimum viable product by 22nd November 2013, at which point we will be seriously running out of money and unleash our Kickstarter project upon you all, to get the game finished and full of content.

The title screen may not look that exciting to start with but this is how we make our games: we get all the really boring stuff done first, because it has to be done, and once it’s all out of the way while we’re all fresh and full of energy, the only stuff left to do is the fun stuff, with lasers, robots, explosions, and stuff getting blown to bits! (Years ago I realised that leaving titles and menus and options till last is a recipe for misery, demotivation, and failure to complete a game).

As it currently stands, the title screen automatically creates a guest account to play Battledroid on our server, and that’s pretty much all it does right now. Most importantly however is whether you are experiencing anything out of the ordinary, like rendering glitches or connectivity issues. We’d like to hear your feedback, even as this early stage, allowing us to take it into account as we’re working on the next alpha.

In two weeks’ time, at the end of Sprint 2, expect to see the next round of functionality being added to Battledroid, which is account registration and management functions like the ability to change your email address, set a name for yourself, reset your password, etc. – more dull stuff. But important dull stuff.

Attack of the Lego Titans

It’s not often we get custom made fan art turning up in the mailbox but once in a while something fantastic appears. Just lately we received some photos from one of our younger fans. Simon enjoys Lego (don’t we all!) and in his spare time he defends the Earth from alien invaders in Revenge Of The Titans. So, being a creative fellow, he decided to put the two together and make some Lego models of Titans and buildings from the game. And here’s Simon and his creations:

 

Simon and the Lego Revenge of the Titans models [click for full]

Check out that Titan’s big red, glowing eye! A big thanks from the Puppygames team to Simon (and Chris) for letting us show off the models.

Puppygames Rezzed, Q-Con tomorrow

Soooo… we all had a great time at Rezzed last weekend – thanks to all those who stopped by our booth! All in all the show seemed a success, with a friendly atmosphere and eclectic mix of games, with indie games generally seeming a bigger pull than the AAAs that were there 🙂

Unfortunately we didn’t have a huge amount of time to play other games on show, but a few new to us that impressed were Trash TV, Montague’s Mount (both of which are on Steam Greenlight – here and here) and Revenge of the Sunfish 2 which really needs to be seen in motion to appreciate how completely bats it is.

The Win-a-Nexus-7 Hiscores Competition

We were giving away a brand spanking new Nexus 7 tablet to each player with the highest score for Ultratron, Droid Assault and Titan Attacks, and it was a great success with a nail-biting finale. As we approached the end of the show the highest scores seemed unbeatable, but as the returning hiscore holders of both Droid Assault and Ultratron watched on, their records were beaten!…

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The Demo is Dead!

Many years ago, when we first started making games, the perceived wisdom of the age was to follow an apparently successful formula, and strike it rich. Or at least, make a living. Games sold for an average of $20 or so. This is in the dim, dark depths of history, in 2003.

This formula was: offer a demo, and convert demo players into customers by having amazing demos (and, as a secondary, offer a money back guarantee just in case a customer mysteriously wasn’t satisfied). All you need is a large enough influx of traffic downloading a large enough number of demos and a large enough conversion rate. Simple! And this we have done, for the last 10 years.

To cut a long story short, it doesn’t work for us.

Today, none of our games have a demo, and they probably never will have again, either. The Demo is dead.

Long Live Video!

Why have we done this? How can we possibly gain from no longer hosting demos? Well, the times have changed. I have come to realise that I’ve not bought a single game from playing a demo in the last 5 years, maybe longer. Why am I buying games? Or rather, why am I buying the games I am buying as opposed to other games?

Mostly because they’re recommended to me by friends, and sometimes reviews. That generally isn’t enough though; I also want to look at the game before I buy one. And this is where video comes in! Just about every game I’ve bought for the last 5 years has been on the basis of watching a video of the game – either a review along the lines of Total Biscuit, or a trailer in Steam, or on the developers’ websites, or shared on Facebook or Twitter. Usually I don’t even need a recommendation from a friend if I watch a trailer for a game that I think looks interesting.

But there is another thing at play.

Almost none of the games I’ve bought have even had demos. They’re full versions only, accessible only via Steam, and/or usually… rather cheap. And with a bit of investigation we’ve noticed that 99.9% of all the games we’ve sold on Steam have been bought “blind”, without anyone ever sampling a demo.

This got me to wondering why we are bothering with demos any more.

What Does a Demo Do?

I’ll tell you: it has three primary functions:

  1. To assure the end user that the product actually installs and runs ok on their machine
  2. It gives the potential customer a good long demonstration of the game with no up-front investment on their part
  3. The shocker: it then gives them 99 excuses not to buy the game.

Video manages to sidestep 2 and 3 nicely. Video still gives the customer a demonstration of the game, albeit non-interactive; but it does have the potential to cram all the interesting bits into a very short space of time – rather like a movie trailer does. But, barring a total disdain for the style or genre of game, it doesn’t give the customer any reasons not to buy the game. Not a single one. You have to actually pay to form an opinion on how it plays.

The first function is trickier. Why do people buy something if they don’t know if it’ll even run or not? It turns out it’s required a little bit of technical wizardy to solve, which we’ll be releasing the source to in due course as it’s GPL, but basically – take a look at Revenge of the Titans now, if you’re unregistered, and you’ll see that the title screen has in fact been replaced by the video trailer which is now rendered inside the game. So we know at this point that the game is going to run fine on your machine, and more importantly, so do you. We’re slowly converting the other three games into video title screens as well.

In-App Purchase

Of course, once a potential customer has installed the game, fired it up, and been presented with the trailer video instead of an ordinary title screen, that’s not quite the whole story. Customer clicks “PLAY”… and is transported straight to an in-app purchase screen which you can use to unlock the game there and then. Unfortunately this IAP screen can only take credit and debit cards (no PayPal or other dubious payment systems). However… it is working, and working nicely.

Now all our games have a built-in IAP system (and a cunningly built-in one-click buy mechanism too), we’ll be able to collect some stats on how things look without demos, and I’ll be following up in a few months about the end result.

Revenge of the Titans 1.80.21 released

… and this one’s got a few more goodies in it.

Firstly and most obviously, it’s now got fancypants shader effects in it, which I’ll be expanding on a little in another patch. You can turn these off in the Options menu.

Secondly, we’ve added Easy Mode. This is a campaign mode like normal campaign mode but the difficulty is capped at a much lower level for more casual play.

Thirdly, we’ve enhanced Sandbox Mode for those of you that have it. The editor now allows you to specify a lot more detail about spawn points, and also specify exact amounts of each resource available. Check out the new editor options at www.RevengeOfTheTitans.com

Fourthly, we’ve added Research Respec – you can now completely redo your entire research tree, at any time, without penalty.

ps.
You will notice a little screen flickering going on at the start, which we will soon remove. It’s gathering some logging information for us so we can get to the bottom of a driver crash. Sorry for the annoyance.

You can trust the computer. The computer is your friend!

We gathered in our millions around the Consoles of our cities to hear the announcement. Whole families turned out and stood out in the plazas waiting for the rumblings from inside the machine to herald its latest edict for the good of humanity. We stood in silence, until a deep red light flicked on from a scanner situated near the top of every Console, and a laser scanned over the suspended crowd, surveying. Counting. And then the Console spoke the words of Central Nexus.

All humans are to report in an orderly fashion to their nearest RecycloMat Facility. Transportation will be provided free of charge by Central Nexus – your friendly system overlord. There is no need for alarm and recycling is painless. Central Nexus wishes at this time to thank you for your peaceful co-operation in this hazardous waste recycling operation and wishes you continued happiness and contentment for the remaining duration of your current form.


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Codename Battledroid

So… work is underway on our new game. I’ve called it “Battledroid” for now (ahem), a name which may or may not stay. I quite like it. So by way of warning, there now follows a wall of text explaining everything.

What is Battledroid?

Battledroid is a massively multiplayer asynchronous online war fought over the blasted and war-torn landscapes of Earth in the not entirely distant future a few centuries from now. At war are various ultracorporations (whom we shall call “factions”), who vie for control of territory in order to boost their own manufacturing capabilities. Everybody who is sensible has left for more peaceful pastures in the rest of the Solar System, leaving the wars to be fought by giant armies of autonomous battledroids.

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Steam Linux Love-In Launch

It’s St. Valentine’s day! Apart from delivering coffee and jam on toast to Mrs. Prince, I’ve been beavering away losing hair and sanity making our games work nicely on Linux through Steam. I now have about two handfuls less hair, but also for your perusal, delectation and delight, all of our Steam games working on Linux!

It also happens to be the case that Valve are celebrating the official release of Steam for Linux starting today, and so we’re doing a special sale of all our games on Steam at 50% off! Now there’s a reasonable chance you’ve already bought one of our games if you’re reading this blog, so if you fancy spreading the love a bit, why not buy the gift of a game for that special friend that you forgot to buy flowers for this morning? A copy of Titan Attacks for the object of your affections will surely go a long way to getting you past first base. You might even find out what first base is! I never got to find out myself, I just looked at Mrs. Prince funnily one day and bam! Pregnant. But that’s another story.

Don’t forget that all our games are also “Buy Once, Play Anywhere” – your games will run on any operating system even if you buy the Linux version. And all you existing Puppygames customers – you can still go here to get your FREE Steam keys (note that you have to register your game first though).
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Droid Assault now on Steam!

It’s here! Including all the recent pre-Xmas updates such as the new line-of-sight effect, wibbly wobbly shader effects, friendly droid targeting HUD display, and of course most importantly, pot plants, but now with added Steam gubbins – there’s 30+ achievements to er… achieve, and you can compete for hiscores with your Steam Friends!

… and it’s 20% off for the first week! Steam page here.

… and if you’ve already bought it, or if you want to buy direct from us we’ll give you a free Steam key!

Xmas Assault!

We proudly present…



Click here to download the latest version!

The latest update for Droid Assault not only includes

  • Fancy line-of-sight lighting
  • Wibbly wobbly shader effects
  • Friendly droid targeting HUD display
  • Improved level design
  • Various tweaks and fixes
  • Pot plants!

    but also features a completely new mission, just for Christmas, introducing…

  • A completely new giant level with 12 floors!
  • 12 festive droid types to kill or capture!
  • 5 flavours of deadly nano-bots to hunt down!
  • Seasonal weaponry, particle effects, and snow!
  • Christmas trees and presents!
  • Doors and lifts!
  • Fairy lights!