Category Archives: News

Treasure Tomb Development Diary!

I started a development diary over on the javagaming.org forums. Go and take a look and comment if you so please.

I would have done it here, but seeing as it’s more of interest to developers and nerds of all sorts, I thought it would reach a wider and more interested kind of audience over on JGO.

Scunthorpe

The online hiscores tables in Ultratron and Titan Attacks have recently been plagued by naughty potty mouth people filling them with all sorts of profanity and unpleasantness. Well, that’s not very nice, is it? Especially as I know who’s done it as well.

A few parents have complained, rightly so, about the profanity, and so the hiscores server has been tweaked in a similar manner to the web page. It’s easy to defeat of course but it’d be nice if you just kept the bad language off the hiscores and remember that we’ve got 5yr olds playing the games too.

And no, it doesn’t cope with Scunthorpe very well.

Now More Expensive Than Ever!

Well, here’s a little announcement to the world in general.

You may or may not know that Chaz and me write Puppygames just for the love of it in our meagre spare time, and we’ve barely ever made a bean from it. In fact to date I think we haven’t actually made a profit. Impressive!

Well, this year, we’re going to go full-time at producing games and selling them, and that means quitting our day jobs and having no money to live on. Unless, of course, we actually start making some money selling games.

So all you lucky people out there who bought Titan and Ultratron at the bargain price of $9.95 – you did wisely, because as of this very moment, they’re now at the more sensible industry standard price of $19.95. Hopefully that’ll see us making a little money to live off of.

The next step is the ambitious release of no less than 3 more mini-games next year in the same style and general mould of Titan and Ultratron.

And sometime during the year we’ve got to work out a few business arrangements with our two favourite underdog portals. More news on that as it happens, but largely speaking, we’re delegating the marketing function to some other people who enjoy doing it.

Happy new year!

Puppylation

Hola, I’m Kev (sometimes seen as kevglass roaming around various forums) and I’ve been graced with posting privileges here on the illustrious PuppyBlog. You lucky lucky people!

Well, well, well. Finally Tiltilation is live and “out there”. After years of pushing out demos and free games in the Java world, I’ve decided to dip my toe into the pond of indie games. The great people here at Puppy Games have been nice enough to help me out, so a big thanks to them.

screenshots and download here

tiltilation-screen-4.jpg

In Tiltilation you guide a ball round a level to collect the tokens and get to the exit. “Thats It!?” I hear you cry. Of course not! There are a tonne of features including electric fences, pinball bouncers, teleports and of course the evil Fuggles! All topped off with the twist that instead of controlling the ball – you control the board, tilting it to cause the ball to roll about, teetering on the edges of the level. In the full version you’ve got 6 unlockable balls (ooer) and 64 levels of fun.

So what now? My first game is out there, sales are slowly rolling in. I’ve suddenly got free development time … what next? Well, I’m working on a new freeware game based around the classic board game SpaceHulk, development shots below. Let’s also not forget the Java 4K games contest is coming soon, I’ll be trying to get at least a couple of entries in this year – including one that works a bit like LocoRoco for the PSP, called Loopy Gloop (very much a work in progress).

Space Hulk WIP

Game Developer Competition Time!

As recently discussed on this thread on Javagaming.org, we are holding a little competition for Java developers. Actually we will open it up to non-Java developers too, but there is a catch, as you will see.

Here are the rules:

  • The deadline for submission is 30th April 2006. We advise you to submit early in case you need to make adjustments to get it running on all the judging machines.
  • Submissions must be made for all three of Windows XP, Mac OS X 10.3+, and Linux x86
  • Submissions must run on all the judges’ machines, which are basically an iMac G5, an Acer Aspire 9500, a Dell Inspiron 8100, and whatever Linux machines that Oddlabs use to test Tribal Trouble on. Failure to run on a particular machine means losing points, not disqualification! There may or may not be an Intel Mac available. All machines will have OpenGL drivers on them.
  • Submissions are to be sent to competition ‘at’ puppygames.net (replace ‘at’ as appropriate)
  • There are no restrictions at all on file size, library use, language, etc. Use the tool that works best for you!
  • The theme for the game submission is digging, tunnels, earth, channels, dirt.
  • Scoring is based in equal weights on graphics, sound, polish, fun and is multiplied by the number of judging machines the game successfully runs on and then further multiplied by your theme ranking which is how well you adhered to the theme (and that’ll prevent you from just slapping a title on a game you already had like “Digger” and winning on graphics and sound you developed over a four year period ;))
  • Scoring in each category is simply by rank against all the other games.
  • First prize is a paltry $100 PayPalled to you. So enter for the glory and don’t waste too much time on it eh?
  • Don’t use any material you do not have the right to redistribute, or you will be disqualified, if we find out 😉 (Remember, there are more points available for polish, fun, and theme than graphics and sound so don’t waste too much time on graphics and sound!)

Ladies and gentlemen, start your engines!

Greetings!

Hello! Brendan here, but you may know me as Shinji16, the musical mastermind and general whipping boy for Puppy Games. I’m hoping to give some decent coverage of various indie games on the scene, specializing in Japanese style shooters. If you ever find anything that you think I should mention, drop me a line at shinji@thieves.org

That’s all for now… I’ll be back soon. ‘Til then take care and be safe.

Titan Attacks released!

Well, there we have it, only a year after we started writing it (under the working name of “Puppy Invaders Deluxe”). Unfortunately (fortunately) Ultratron got in the way in the middle of it. There’s going to be a 1.1 patch in a week or two which will address a few of the difficulty concerns. It’s a bloody difficult game to balance the difficulty withe.
The real problem we face now is what game to write next??? There are ideas about a scrolling dot-munching shooter, akin to Time Bandit on the ST and Amiga. Imagine Pac-Man with guns and the odd puzzle and lots of monsters. But that won’t be all that accessible we don’t think and it’s going to involve a really big map and that sort of thing takes ages and ages to do.

Welcome to the Puppy Games Blog

Hello and welcome to the Puppy Games Blog!

We’ll be using this blog to post news about upcoming releases, game updates, game development progress and anything else that takes our fancy, so stay tuned 🙂

( for the moment comments are disabled – we’ll probably be changing this in the near future when we’re not so busy getting our next release sorted…)