No-one: Hey Cas, what have you been up to for the last two months?
Me: Well, I’m glad you asked. I’ve just finished the most colossal code refactor that I think I’ve ever done, on any project, ever, in the last 40 years. Two months! That’s a lot of refactoring, during which most of the time the code wouldn’t even compile let alone run, and for quite a long time, actually broke the compiler too for good measure. The end result is something that it’s taken over a decade to work out how to do properly and gives us a unique technical platform in the simulation games genre. Along the way I have some developer hot-takes which I will sprinkle liberally as click-bait to enrage the zeitgeist-lickspittles of software development that so frequently blight my timeline with their awful career-ass-covering takes on software development.
Chaz has spent the time completely overhauling the entire game’s UI into something that looks more like a game and less like a spreadsheet (his words 😜), and it’s looking really quite pretty now.

You, suddenly more interested: Tell me more of these things! Show us this clickbait, and some screenshots! Enrage the algorithm!
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