• BATTLEDROID PROGRESS UPDATE

    No-one: Hey Cas, what have you been up to for the last two months?

    Me: Well, I’m glad you asked. I’ve just finished the most colossal code refactor that I think I’ve ever done, on any project, ever, in the last 40 years. Two months! That’s a lot of refactoring, during which most of the time the code wouldn’t even compile let alone run, and for quite a long time, actually broke the compiler too for good measure. The end result is something that it’s taken over a decade to work out how to do properly and gives us a unique technical platform in the simulation games genre. Along the way I have some developer hot-takes which I will sprinkle liberally as click-bait to enrage the zeitgeist-lickspittles of software development that so frequently blight my timeline with their awful career-ass-covering takes on software development.

    Chaz has spent the time completely overhauling the entire game’s UI into something that looks more like a game and less like a spreadsheet (his words 😜), and it’s looking really quite pretty now.

    You, suddenly more interested: Tell me more of these things! Show us this clickbait, and some screenshots! Enrage the algorithm!

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  • Welcome to Basingstoke, PS5!

    It’s OUT NOW! … and here’s the shiny new and improved 4K trailer!

    Get it from the PlayStation Store at http://www.thalamus.link/basingstoke

  • Coming Soon to PlayStation 5!

    As featured in the Basingstoke Gazette! … and briefly mentioned on BBC Radio 4! … Welcome to Basingstoke is coming to the PlayStation 5!

    We’ve been working with Thalamus Digital to get the PlayStation version sorted, and hopefully it’ll be ready to go in a month or so. You can wishlist it here or check it out on your PlayStation 5…

    We’ll also have a new beta build ready soon for the Steam version, and at an as yet undecided date, we’ll push that out to everyone. Many thanks to all those that have been playing it, and for all the feedback we’ve had on our Discord 🙂

  • Basingstoke 105

    Build 105 of the Basingstoke beta is now on Steam!

    Just a little update, fixing a few minor issues and adding a couple of extra special weapons that only appear late on in the game.

    WHAT’S NEW?

    • Added 2 new weapons, to replace the placeholders in the Nexus facility.
    • Added a new secret achievement.
    • Fixed some vending machines were invulnerable to attacks.
    • Fixed hurdling into a Sentinel was an instakill.
    • Fixed shaky doors shaking when inventory open.
    • Fixed lighting and fog state for saved games.
    • Fixed disable save game when on a lift.

    As always, if you have any feedback, bug reports, or questions, come join us on our Discord!

  • Welcome to Basingstoke 104

    Build 104 of the Basingstoke beta is now on Steam!

    What is it?

    It’s the new and improved Basingstoke, with a more fleshed out campaign mode and a whole load of new features… and a few bug fixes.

    Where do I get it?

    If you’ve previously opted in to the beta it should update automatically. If not, you can select it in Steam from the game’s Properties… > Betas > Beta Participation dropdown.

    If you have any feedback, bug reports, or questions, come join us on our Discord!

    What’s new?

    • Fixed inventory scrolling sometimes would get stuck, not allowing next or previous selection when using controller or keys.
    • Fixed cash display sometimes not showing the correct amount, making shop ‘insufficient funds’ look incorrect.
    • Fixed map zoom with controller zooming in on the wrong position.
    • Fixed test items were still craftable.
    • Added skins for Horde mode characters.
    • Added controller rumble and option.
    • Added find player/start/exit buttons to map.
    • Changed camera shake option to also affect aberration fx in intro.
    • Changed undiscovered areas of map are shown as flat black, rather than completely hidden.
    • Changed popup help controls – show map, show next help, or close help, depending on context.
    • Changed brightness control to reset to default of 0.5 when ‘off’, rather than 0.

    Here’s the full change list for the beta so far…

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  • The News!