Welcome to Basingstoke 104

Build 104 of the Basingstoke beta is now on Steam!

What is it?

It’s the new and improved Basingstoke, with a more fleshed out campaign mode and a whole load of new features… and a few bug fixes.

Where do I get it?

If you’ve previously opted in to the beta it should update automatically. If not, you can select it in Steam from the game’s Properties… > Betas > Beta Participation dropdown.

If you have any feedback, bug reports, or questions, come join us on our Discord!

What’s new?

  • Fixed inventory scrolling sometimes would get stuck, not allowing next or previous selection when using controller or keys.
  • Fixed cash display sometimes not showing the correct amount, making shop ‘insufficient funds’ look incorrect.
  • Fixed map zoom with controller zooming in on the wrong position.
  • Fixed test items were still craftable.
  • Added skins for Horde mode characters.
  • Added controller rumble and option.
  • Added find player/start/exit buttons to map.
  • Changed camera shake option to also affect aberration fx in intro.
  • Changed undiscovered areas of map are shown as flat black, rather than completely hidden.
  • Changed popup help controls – show map, show next help, or close help, depending on context.
  • Changed brightness control to reset to default of 0.5 when ‘off’, rather than 0.

Here’s the full change list for the beta so far…

New Levels

  • 283 new scenery items.
  • Level 4 – new mid area.
  • Level 8 – new mid and end.
  • Level 9 – new start.
  • Level 10 – new end.
  • Level 11 – new start and end.
  • Level 12 – all new, with ending.
  • End game sequence and screen.

Options

  • Added UI Scaling option.
  • Added Camera Shake slider.
  • Fixed sliders sometimes getting focus stuck, blocking any other selection.
  • Better handling of platform-dependent options – hide if unavailable.
  • ** Added controller rumble and option.
  • ** Changed camera shake option to also affect aberration fx in intro.
  • ** Changed brightness control to reset to default of 0.5 when ‘off’, rather than 0.

Instant Replay

  • Improved display UI – label when generating, close button when playing.
  • Fixed broken Instant Replay resolution handling / playback in UI.
  • Disabled video player closed after saving.
  • Added ability to record audio.
  • Added Instant Replay options section with options for resolution, duration, FPS and audio capture.

Intro

  • Fixed visitor pass and sandwiches being spam gifted.
  • Fixed looping messages bug.

Shop

  • Fixed controller sticks not playing nicely when in a shop.
  • Fixed prev/next keys being wrong way round.
  • Fixed shop hints formatting.
  • * Added option to view item info in shop and vending machines.
  • ** Fixed cash display sometimes not showing the correct amount, making shop ‘insufficient funds’ look incorrect.

Map

  • Fixed timers, eg door unlocks, not being removed if map accessed whilst active.
  • Fixed finding luggage would break map opening.
  • Fixed cursor position and glitch when exiting map, when using controller.
  • Fixed hide icons function to work when using mouse, not just with controller.
  • Fixed destroying a vending machine at the same time as opening it would break the map.
  • Added zoom and hide icons controls to map side panel.
  • ** Fixed map zoom with controller zooming in on the wrong position.
  • ** Added find player/start/exit buttons to map.
  • ** Changed undiscovered areas of map are shown as flat black, rather than completely hidden.

Achievements

  • Fixed kill achievements not registering if the enemy was killed with massive damage.
  • Photography achievement – enemies now have one of a set list of Species.
  • Photography achievement – made checks for enemy in photo less strict.
  • Fixed missing postcard.

Gameplay

  • Fixed meteorite trails bug.
  • Fixed lift animation could get stuck, if audio interrupted.
  • Fixed custom audio distance dropoff of some scenery items not being applied.
  • Fixed audio of some scenery items playing when level starts, and not fading in.
  • Fixed chainsaw audio so hit sound plays on every attack, reduced volume of start and idle sounds.
  • Fixed player quips error.
  • Fixed death stings audio, so SFX and music are in separate sources, music respects music volume option.
  • Fixed enemies defined as guards not looking where they should be.
  • Added various tweaks to enemy spawning and behaviour based on difficulty autotuning.
  • Replaced enemies block player hurdling, with knockback enemies that player collides with.
  • * Fixed lobbed items respawn bug, AKA infinite kebabs.
  • * Fixed eggbomb sometimes exploding as if it were underground.
  • * Fixed spraying the Nexus receptionist with hairspray breaks spraying.
  • * Fixed telescope appears unfocused.
  • * Fixed new level 12 prowlers too fast.
  • * Fixed behaviour of stuff thrown off walkways in the underground lab.
  • * Fixed crucifix shield errors.

Misc.

  • Fixed various memory leak problems.
  • Fixed crash when querying a control that has no bindings.
  • Fixed chainsaw info text, added animation for on/attacking.
  • Fixed chainsaw fuel meter missing when reselecting from inventory.
  • Fixed level intro titles still animating when paused.
  • Added Zoom control, works when held in game and in map.
  • Added enemy models to enemy info.
  • Moved Horde mode gameover times to main gameover UI, rather than being on a separate screen.
  • * Fixed suitcase dialog not appearing when getting to a campsite.
  • * Fixed new achievements not registering.
  • * Fixed quitting from Horde mode saves the game, which then breaks restart in campaign mode.
  • * Fixed restarting after dying when playing from a saved game could start player in a unplayable position.
  • * Added input hints to side panel, eg. fire to craft, tab for info.
  • * Fixed saved game was being deleted when clicking on new game option, rather than when actually starting a new game.
  • * Fixed incorrect insurance info.
  • * Fixed tentacle preview model not appearing.
  • * Added SELECT CHARACTER and SELECT LEVEL labels to character / level select screens.
  • * Changed crafting info layout.
  • * Added FRAGILE warning to melee weapons when near breaking.
  • ** Fixed inventory scrolling breaking, not allowing next or previous selection when using controller or keys.
  • ** Fixed test items were still craftable.
  • ** Added skins for Horde mode characters.
  • ** Changed popup help controls – show map, show next help, or close help, depending on context.

* Build 103

** Build 104

There’s more to come too, so stay tuned for Build 105!

Comments

  1. RPG247A Avatar
    RPG247A

    Control right + control left + left shift + right shift + backspace + Bob x3 🤫

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