Import Unity animation timings to 3dsMax

The joys of Maxscript.

Here’s a quick bit of code for grabbing the animation timings from a model that has been imported to Unity, and sticking them in an array. I’m using it to automatically fill in the multilistbox on the right, which lets me crop the timeline to the selected animations.

catscript


unityAnimList = #()
s = openFile (pathName+characterName+".fbx.meta")
skipToString s "clipAnimations:"
while ((skipToString s "name: ")!=undefined) do (
 animName = readline s
 skipToString s "firstFrame: "
 firstFrame = readline s as integer
 skipToString s "lastFrame: "
 lastFrame = readline s as integer
 anim = #(animName,firstFrame,lastFrame)
 append unityAnimList anim
)
close s

Normal postcard service will resume at some point in the future, probably.