Tag Archives: battledroid

Battledroid Alpha Sprint 3, thoughts on F2P

So, we actually got this one out bang on time. So on time there wasn’t quite enough time to actually write a blog post to coincide with it before we went on our summer hols 🙂

Important!

  • There is nothing to play yet – we’re concentrating on the user-interface and back-end stuff
  • Previous bugs are not fixed – such as tabbing not working – we’re working on fixing those now

What’s New?

This sprint was all about getting registered players to become premium subscribers, and finishing off the account maintenance functionality. So now you can subscribe or unsubscribe at will, and you can delete your account. Additionally the options panel, which wasn’t meant to be released until today but got released last week instead, was supposed to be in the sprint. So here it is 🙂 Have a play with the GUI scale function and marvel at how awesomely clever our UI layout is. But first let’s explore the new functions and talk about them…

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Battledroid Alpha Sprint 2

So, here we have the latest Battledroid alpha release, the second so-called “sprint”. You will notice it is lamentably already 4 days late – way to go guys! We’ve clearly not quite got the hang of this agile development malarkey.

Firstly, anyone who does not yet have the client already can get it here:

Battledroid for Windows
Battledroid for Mac
Battledroid for Linux

If you’ve already got the Battledroid client, you don’t have to redownload it – it should update automatically with the latest release like the rest of our games.

Known Issues

Expect to encounter…

  • tabbing doesn’t work in forms
  • scary security certificate warnings from emails

What’s New

In this sprint we wanted people to be able to register a guest account, change their email address, change their passwords, reset password if they forgot it, and log out again. We wanted the titlescreen UI to behave fully correctly, (less library bugs that is) and its design to be more or less finalised.

Well, we did all that, but we’ve also implemented the Options panel as well, which wasn’t supposed to be in till next Friday. Graphics options are a little more expanded upon from previous games, and check out the cunning GUI scale feature. The GUI will also automatically scale if you go below 4:3, meaning the game is perfectly playable on a monitor set up in portrait mode.

Anyway – if you could, we’d like you to test out the registration and login processes, and the account management functions. You will notice a scary security certificate warning if you click on any links we send you from the Battledroid mailer, but that’s because we’ve not got proper SSL certificates in place yet.

Also, if you would care to click on the second tab icon at the top – world map – you’ll get an early test of our new sprite engine. Though not completely optimized yet, we’re currently testing with 60,000 dynamic sprites on a background of 1 million static sprites. Middle mouse wheel will zoom, hold RMB to scroll, LMB to paint more sprites!

And… first cut of a theme tune – work in progess – open options and slide music volume to 11 🙂

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