I was idly warbling away to fans on the Steam Community forums today when I had a little think about some of the facts and figures involved in making games. When I read it back to myself I realised it was actually pretty fascinating reading for people outside of the industry (that is, the players of our games). There were some amusing estimates of how much effort goes into making games from the fans, so here are the facts and figures for you all to see, and hopefully, tweet, reblog, and comment about, until all children are suitably scared in their beds and night and vow never to want to becomes games developers ever again, and some sort of massive JUST SAY NO style meme floods the internets and makes it to the very top of Reddit’s wonderfully insular and self-referential news pages.
Ultratron took 24 man months to develop, or if you want to put a financial figure on it, about $120k at ordinary salary rates. Ultratron has so far made a loss of $100k.
Titan Attacks took approximately the same amount of time. Titan Attacks has just broken even after 7 years, so that’s cause for a can of lager in celebration.
Droid Assault took quite a bit longer – about 36 man months, or $180k ish. Droid Assault has so far made a loss of about $120k.
Revenge of the Titans took about 7 man-years to develop, or about $420k. It’s only just broken even. Sandbox mode took 12 man-months and has so far cost us $56k. It is unlikely to ever break even.
For most of the last 10 years, I subsidised all the development of the games by working as a menial contractor in the IT industry and effectively putting every spare hour of my life into them. We started seriously in 2002. It wasn’t until 2010 that we actually made enough money to buy anything more than a celebratory curry!
So now you know why a) you don’t really want to be an indie game developer if you can help it and b) why we’re not making any more arcade games
* probably. Unless a genius can think of some way we can make them for about a tenth the cost that’s palateable.
We gathered in our millions around the Consoles of our cities to hear the announcement. Whole families turned out and stood out in the plazas waiting for the rumblings from inside the machine to herald its latest edict for the good of humanity. We stood in silence, until a deep red light flicked on from a scanner situated near the top of every Console, and a laser scanned over the suspended crowd, surveying. Counting. And then the Console spoke the words of Central Nexus.
All humans are to report in an orderly fashion to their nearest RecycloMat Facility. Transportation will be provided free of charge by Central Nexus – your friendly system overlord. There is no need for alarm and recycling is painless. Central Nexus wishes at this time to thank you for your peaceful co-operation in this hazardous waste recycling operation and wishes you continued happiness and contentment for the remaining duration of your current form.
So… work is underway on our new game. I’ve called it “Battledroid” for now (ahem), a name which may or may not stay. I quite like it. So by way of warning, there now follows a wall of text explaining everything.
What is Battledroid?
Battledroid is a massively multiplayer asynchronous online war fought over the blasted and war-torn landscapes of Earth in the not entirely distant future a few centuries from now. At war are various ultracorporations (whom we shall call “factions”), who vie for control of territory in order to boost their own manufacturing capabilities. Everybody who is sensible has left for more peaceful pastures in the rest of the Solar System, leaving the wars to be fought by giant armies of autonomous battledroids.
It’s St. Valentine’s day! Apart from delivering coffee and jam on toast to Mrs. Prince, I’ve been beavering away losing hair and sanity making our games work nicely on Linux through Steam. I now have about two handfuls less hair, but also for your perusal, delectation and delight, all of our Steam games working on Linux!
It also happens to be the case that Valve are celebrating the official release of Steam for Linux starting today, and so we’re doing a special sale of all our games on Steam at 50% off! Now there’s a reasonable chance you’ve already bought one of our games if you’re reading this blog, so if you fancy spreading the love a bit, why not buy the gift of a game for that special friend that you forgot to buy flowers for this morning? A copy of Titan Attacks for the object of your affections will surely go a long way to getting you past first base. You might even find out what first base is! I never got to find out myself, I just looked at Mrs. Prince funnily one day and bam! Pregnant. But that’s another story.
Don’t forget that all our games are also “Buy Once, Play Anywhere” – your games will run on any operating system even if you buy the Linux version. And all you existing Puppygames customers – you can still go here to get your FREE Steam keys (note that you have to register your game first though). Read the rest of this entry
It’s here! Including all the recent pre-Xmas updates such as the new line-of-sight effect, wibbly wobbly shader effects, friendly droid targeting HUD display, and of course most importantly, pot plants, but now with added Steam gubbins – there’s 30+ achievements to er… achieve, and you can compete for hiscores with your Steam Friends!