6 Jan
2012

New Droid Assault trailer, introducing Allicorn

A new trailer for the new year, with a spanking new tune by Allicorn, who is also our new programmery person!

Previously Allicorn did half of the droid sound effects and music for Droid Assault – his first task as full-time new programmery person is to make the Sandbox Mode add-on content for Revenge of the Titans, and hopefully he’ll have that ready for Easter or thereabouts. Over to Cas…

Allicorn and I have played pen-and-paper RPGs together once a week for the last five years. He is frighteningly clever but humble and helpful. When he’s not doing RPG gaming with me and our mutual friends, or coding for Puppygames, he’s also one of the administrators of Yog-Sothoth. I’d like to think there was some overlap in our clientele already.

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20 Dec
2011

Yeti Attack!

Wolcum Yole, Puppyfriends! As a special treat to all the boys and girls who have been good all year we have spent the last month working on completely free DLC for Revenge of the Titans!

All you need to do is make sure you install the latest v1.80.14 release (download the demo from our site here if you’re a Puppygames customer, or go to your Humble Indie Bundle download page, or just fire up Steam and it’ll update automatically). You’ll find that between 19th December and 8th January there’s a new game mode available – Yeti Attack! You get all the toys in the game, albeit in limited numbers, and you can even use disruptor towers safely! The objective is to survive for exactly 30 minutes of a constant stream of Hoff Yetis arriving from the north. The maps generated are completely random so there should even be some good replay value in there as well. Afterwards you will be treated to some amusing statistics.

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15 Dec
2011

Incoming Sprouts Detected

 

Wolcum yole! Christmas lurks just around the corner, ready to pounce on unsuspecting credit cards and weakened bank accounts. To alleviate the suffering just a teeny, tiny, weeny bit, here is a new version of Revenge of the Titans, v1.80.14, which in a few days’ time you will discover has a special Christmas treat in it.

Here are the download links (except for you Humble Bundle types, you need to go back to your Humble Bundle download links and get them there. And, er, wait a day or two for the caches to update first):

What’s New and Noteworthy?

The first thing half of you will notice is that the mouse handling is completely different. I realise that this is a fairly bold and risky thing to do to a fairly long-established control mechanism in a product that’s already very mature, but… it never really worked properly before, you see. It didn’t use the desktop mouse settings, it didn’t work with tablets, it didn’t work with some mouse drivers, it was quite frequently completely erratic in movement, and it also grabbed the mouse when you clicked on the window which is kinda rude and doesn’t behave nicely in windowed mode when it comes to alt-tabbing.

So now the mouse is no longer captured by the window, and you use either the left or right buttons to scroll the screen by click-and-drag. The right mouse button has a tiny sensitivity threshold on it, which means it should still respond sensibly to its original functions (picking up buildings to build, cancelling operations), whereas the left mouse button will immediately drag. The left mouse button of course won’t drag if what you’re clicking on would otherwise have some other effect – for example, attempting to drag whilst in range of a capacitor isn’t going to work – you need to use the right mouse button.

The reason for allowing the right mouse button in drags as well is so that you can go into build mode and still scroll the screen about with the mouse like you used to. Or smartbomb mode, etc. It takes a little bit of getting used to – especially after 4 years of the old way of just waving the mouse about – but after a few games it’s just second nature again. Of course you can still use the cursor keys or WASD to scroll anyway if that’s what butters your bread.

The next thing I’ve changed is the display context handling. Er, what’s that, you ask? Well, put it this way: if you had driver problems before, they might have gone away now and the game is more likely to run. There were a lot of issues with the nice resizable window we introduced in v1.80.13, and hopefully they’ve all gone away now, although sadly with the loss of the minimise and maximise buttons.

The powerup spawn effects (and building attack effects, etc) now use chunky fat lines to draw, and because they’re now being drawn the same way as everything else in the game, they should be proper fast on all drivers. A few people had problems with the game suddenly dropping to about 2fps whenever a powerup spawned. This should now be fixed. It looks prettier, too, I think.

Finally there’s a subtle change to the way animation works, and screen transitions. You probably noticed on the screen transitions that some sprites were rendered before others, just for a single frame, so we’d have this sort of partial display which was just noticeable. This especially irritated me because I’ve seen it about 100,000 times, and it’s been bothering me for several years (yes, really). Well, I finally got around to fixing it.

Please let us know ASAP if there are any odd issues with the new version!

So Long, Desura

This part of the post is likely to attract all manner of hate and flames, but it has to be said: Desura wasn’t working for us. We spend just as much time and stress figuring out how to release software on the Desura platform as Steam, but unfortunately make literally 1/1000th of the money. So little in fact I don’t think Desura have even managed to pay us any money yet. It doesn’t make sense for us to support Desura any more, and so we’re not. Don’t get me wrong – it’s a great client, their hearts are in the right place, but… we’re on Steam.

So my humble apologies to anyone with their eggs in the Desura basket. Contact us if you’ve got any issues.

Ultrabundle refresh being prepared

If this release of Revenge goes to plan, that is, generally seems to work properly, we’ll do a refresh of the Ultrabundle games using the same code, which will fix the same issues, etc. Fingers crossed.

BOOKMARK:
25 Nov
2011

Die Rache der Titanen!

Revenge of the Titans ab morgen im Handel erhältlich!

Yep, Revenge of the Titans available in stores starting tomorrow! says Google translate.

Am 25. November, veröffentlicht Iceberg Interactive „Revenge of the Titans – Die Rache der Titanen”. Das im Retro-Look gehaltene PC-Spiel ist eine Mischung aus Echtzeit-Strategie und Tower-Defense. Die Spieler müssen erneut die Erde retten, die ein weiteres Mal von den Titanen überrannt werden soll. Die furchterregenden Bodentruppen der Titanen bedrohen die Erde mit ihren grauenvollen Monstern. Ist die Erde diesmal dem Untergang geweiht?

Die Spieler von „Revenge of the Titans“ müssen ihre Verteidigung schnell aufbauen und immer weiter upgraden, während sie die notwendigen Ressourcen aus den nahegelegen Mienen schöpfen. Neue Technologien und Gebäude müssen erforscht werden um die Erde und das Sonnensystem zu verteidigen. All das, während die Titanen unaufhaltsam heranrücken.

Features:

50 Level auf der Erde, Mond, Mars, Saturn und dem Titan
Unzählige Technologien und Gebäude zum Erforschen
Spielmodi: Entspannter Endlos-Spielmodus und aufregender Survival-Modus mit Online-Highscore-Listen

„Revenge of the Titans – Die Rache der Titanen“ ist zum empfohlenen Verkaufspreis von 19,99 Euro im Handel erhältlich.

Weitere Informationen unter http://www.iceberg-interactive.com/

BOOKMARK:
14 Nov
2011

Show me the Sales!

Erstwhile indie entrepreneur, caustic media darling and Ferengi executive Cliffski has put together an awesome site of like-minded indie games developers where we flog our humble wares called Show Me The Games. The site is a dedicated not-for-profit co-operative between a few of us indie developers to bring in direct sales to benefit each other, the lifeblood of expansion in our industry.

This morning we are proud to announce a sale on Show Me The Games called… Show Me The Sales!

If you’re a customer of ours (either directly, via affiliates, through Steam or the Humble Indie Bundle), please stroll on over and check out some incredibly cheap and nifty titles from our fellow indie peers, many of which would make great Christmas gifts for friends and family (especially, hem hem, on account of their extreme cheapness for the next 14 days). Of course, you could spend Christmas day playing Monopoly instead. No? I thought not. Go now!

If you’re in any doubt about any of the titles available on Show Me The Sales don’t forget they all have demos and all have refund policies.

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